#include "PacketWorldCollisionOverride.hpp" #include using namespace mwmp; PacketWorldCollisionOverride::PacketWorldCollisionOverride(RakNet::RakPeerInterface *peer) : WorldstatePacket(peer) { packetID = ID_WORLD_COLLISION_OVERRIDE; orderChannel = CHANNEL_WORLDSTATE; } void PacketWorldCollisionOverride::Packet(RakNet::BitStream *bs, bool send) { WorldstatePacket::Packet(bs, send); RW(worldstate->hasPlayerCollision, send); RW(worldstate->hasActorCollision, send); RW(worldstate->hasPlacedObjectCollision, send); RW(worldstate->useActorCollisionForPlacedObjects, send); }