#include "inventorywindow.hpp" #include #include #include "window_manager.hpp" #include "widgets.hpp" #include "../mwworld/environment.hpp" #include "../mwworld/manualref.hpp" #include #include #include #include #include #include "../mwclass/container.hpp" #include "../mwworld/containerstore.hpp" #include #include "../mwworld/class.hpp" #include "../mwworld/world.hpp" #include "../mwworld/player.hpp" namespace MWGui { InventoryWindow::InventoryWindow(WindowManager& parWindowManager,MWWorld::Environment& environment,DragAndDrop* dragAndDrop) :ContainerWindow(parWindowManager,environment,dragAndDrop,"openmw_inventory_window_layout.xml") { } void InventoryWindow::openInventory() { open(mEnvironment.mWorld->getPlayer().getPlayer()); } }