#ifndef OPENMW_PROCESSORPLAYERBOOK_HPP #define OPENMW_PROCESSORPLAYERBOOK_HPP #include "apps/openmw-mp/PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerBook : public PlayerProcessor { public: ProcessorPlayerBook() { BPP_INIT(ID_PLAYER_BOOK) } void Do(PlayerPacket &packet, Player &player) override { DEBUG_PRINTF(strPacketID.c_str()); Script::Call(player.getId()); } }; } #endif //OPENMW_PROCESSORPLAYERBOOK_HPP