#ifndef OPENMW_PROCESSORPLAYERTOPIC_HPP #define OPENMW_PROCESSORPLAYERTOPIC_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerTopic : public PlayerProcessor { public: ProcessorPlayerTopic() { BPP_INIT(ID_PLAYER_TOPIC) } void Do(PlayerPacket &packet, Player &player) override { DEBUG_PRINTF(strPacketID.c_str()); Script::Call(player.getId()); } }; } #endif //OPENMW_PROCESSORPLAYERTOPIC_HPP