#include "Death.hpp" #include <apps/openmw-mp/Script/ScriptFunctions.hpp> #include <components/openmw-mp/NetworkMessages.hpp> #include <apps/openmw-mp/Networking.hpp> #include <components/openmw-mp/Log.hpp> #include <iostream> using namespace std; void DeathFunctions::Resurrect(unsigned short pid, unsigned int type) noexcept { Player *player; GET_PLAYER(pid, player, ); player->resurrectType = type; mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_RESURRECT)->setPlayer(player); mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_RESURRECT)->Send(false); mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_RESURRECT)->Send(true); }