/*!
@file
@author Albert Semenov
@date 09/2008
@module
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see .
*/
#include "MyGUI_Precompiled.h"
#include "MyGUI_MaskPickInfo.h"
#include "MyGUI_ResourceManager.h"
#include "MyGUI_RenderManager.h"
#include "MyGUI_DataManager.h"
namespace MyGUI
{
bool MaskPickInfo::load(const std::string& _file)
{
if (!DataManager::getInstance().isDataExist(_file))
return false;
RenderManager& render = RenderManager::getInstance();
ITexture* texture = render.createTexture(_file);
texture->loadFromFile(_file);
uint8 * buffer = (uint8*)texture->lock(TextureUsage::Read);
if (buffer == 0)
{
render.destroyTexture(texture);
return false;
}
size_t pixel_size = texture->getNumElemBytes();
width = texture->getWidth();
height = texture->getHeight();
size_t size = width * height;
data.resize(size);
size_t pos = 0;
for (size_t pos_pix=0; pos_pixunlock();
render.destroyTexture(texture);
return true;
}
} // namespace MyGUI