#ifndef GAME_SHADERHELPER_H #define GAME_SHADERHELPER_H #include namespace MWRender { class RenderingManager; /// /// \brief manages the main shader /// class ShaderHelper { public: ShaderHelper(RenderingManager* rend); void applyShaders(); ///< apply new settings private: RenderingManager* mRendering; void createShader(const bool mrt, const bool shadows, const bool split, const std::string& name); }; } #endif