#include "../Main.hpp" #include "../Networking.hpp" #include "WorldstateProcessor.hpp" using namespace mwmp; template typename BasePacketProcessor::processors_t BasePacketProcessor::processors; WorldstateProcessor::~WorldstateProcessor() { } bool WorldstateProcessor::Process(RakNet::Packet &packet, Worldstate &worldstate) { RakNet::BitStream bsIn(&packet.data[1], packet.length, false); bsIn.Read(guid); worldstate.guid = guid; WorldstatePacket *myPacket = Main::get().getNetworking()->getWorldstatePacket(packet.data[0]); myPacket->setWorldstate(&worldstate); myPacket->SetReadStream(&bsIn); for (auto &processor : processors) { if (processor.first == packet.data[0]) { myGuid = Main::get().getLocalPlayer()->guid; request = packet.length == myPacket->headerSize(); worldstate.isValid = true; if (!request && !processor.second->avoidReading) myPacket->Read(); if (worldstate.isValid) processor.second->Do(*myPacket, worldstate); else LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Received %s that failed integrity check and was ignored!", processor.second->strPacketID.c_str()); return true; } } return false; }