#ifndef GAME_RENDER_ACTIVATORANIMATION_H #define GAME_RENDER_ACTIVATORANIMATION_H #include "animation.hpp" namespace MWWorld { class Ptr; } namespace MWRender { class ActivatorAnimation : public Animation { public: ActivatorAnimation(const MWWorld::Ptr& ptr, const std::string &model); virtual ~ActivatorAnimation(); void addLight(const ESM::Light *light); void removeParticles(); }; } #endif