/* OpenMW - The completely unofficial reimplementation of Morrowind Copyright (C) 2008 Nicolay Korslund Email: < korslund@gmail.com > WWW: http://openmw.snaptoad.com/ This file (actor.mn) is part of the OpenMW package. OpenMW is distributed as free software: you can redistribute it and/or modify it under the terms of the GNU General Public License version 3, as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License version 3 along with this program. If not, see http://www.gnu.org/licenses/ . */ // Actors are a common base class for creatures, NPCs and the player. class Actor : GameObject; // The actor's level int level; // Stats. These are the base values, before any positive or negative // effects are applied. int baseStrength, baseIntelligence, baseWillpower, baseAgility, baseSpeed, baseEndurance, basePersonality, baseLuck; // Maximum health values, before any effects are applied. int baseMaxHealth, baseMaxMana, baseMaxFatigue; // Amount of gold this actor is carrying int gold;