project(OpenMW) IF (APPLE) set(APP_BUNDLE_DIR "${OpenMW_BINARY_DIR}/OpenMW.app") # using 10.6 sdk set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.6.sdk") ENDIF (APPLE) # Macros set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/) include (OpenMWMacros) # Version set (OPENMW_VERSION_MAJOR 0) set (OPENMW_VERSION_MINOR 11) set (OPENMW_VERSION_RELEASE 1) set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}") # doxygen main page configure_file ("${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp.cmake" "${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp") # Sound source selection option(USE_AUDIERE "use Audiere for sound" OFF) option(USE_FFMPEG "use ffmpeg for sound" OFF) option(USE_MPG123 "use mpg123 + libsndfile for sound" ON) find_program(DPKG_PROGRAM dpkg DOC "dpkg program of Debian-based systems") # Location of morrowind data files if(DPKG_PROGRAM) set(MORROWIND_DATA_FILES "/usr/share/games/openmw/data/" CACHE PATH "location of Morrowind data files") set(MORROWIND_RESOURCE_FILES "/usr/share/games/openmw/resources/" CACHE PATH "location of OpenMW resources files") else() if (APPLE) set(MORROWIND_DATA_FILES "./data" CACHE PATH "location of Morrowind data files") set(MORROWIND_RESOURCE_FILES "./resources" CACHE PATH "location of OpenMW resources files") else() set(MORROWIND_DATA_FILES "data" CACHE PATH "location of Morrowind data files") set(MORROWIND_RESOURCE_FILES "resources" CACHE PATH "location of OpenMW resources files") endif(APPLE) endif(DPKG_PROGRAM) if (WIN32) option(USE_DEBUG_CONSOLE "whether a debug console should be enabled for debug builds, if false debug output is redirected to Visual Studio output" ON) endif() # We probably support older versions than this. cmake_minimum_required(VERSION 2.6) # # Pre-built binaries being used? # IF(EXISTS "${CMAKE_SOURCE_DIR}/prebuilt/vc100-mt-gd/ogre_1_7_1") set(PREBUILT_DIR "${CMAKE_SOURCE_DIR}/prebuilt/vc100-mt-gd") message (STATUS "OpenMW pre-built binaries found at ${PREBUILT_DIR}.") SET(ENV{OGRE_HOME} "${PREBUILT_DIR}/ogre_1_7_1") SET(ENV{BOOST_ROOT} "${PREBUILT_DIR}/boost_1_42_0") set(Boost_USE_STATIC_LIBS ON) set(Boost_USE_MULTITHREADED ON) set(ENV{BOOST_INCLUDEDIR} "${BOOST_ROOT}/include") set(ENV{BOOST_LIBRARYDIR} "${BOOST_ROOT}/lib") set(ENV{FREETYPE_DIR} "${PREBUILT_DIR}/freetype-2.3.5-1") set(USE_MPG123 OFF) set(USE_AUDIERE ON) set(AUDIERE_INCLUDE_DIR "${PREBUILT_DIR}/audiere-1.9.4/include") set(AUDIERE_LIBRARY "${PREBUILT_DIR}/audiere-1.9.4/lib/audiere.lib") set(ENV{OPENALDIR} "${PREBUILT_DIR}/OpenAL 1.1 SDK") set(BULLET_ROOT "${PREBUILT_DIR}/bullet") ELSE() message (STATUS "OpenMW pre-built binaries not found. Using standard locations.") ENDIF() # source directory: libs set(LIBDIR ${CMAKE_SOURCE_DIR}/libs) set(MANGLE_VFS ${LIBDIR}/mangle/vfs/servers/ogre_vfs.cpp) set(MANGLE_INPUT ${LIBDIR}/mangle/input/servers/ois_driver.cpp) set(MANGLE_ALL ${MANGLE_VFS} ${MANGLE_INPUT}) source_group(libs\\mangle FILES ${MANGLE_ALL}) set(OENGINE_OGRE ${LIBDIR}/openengine/ogre/renderer.cpp ${LIBDIR}/openengine/ogre/mouselook.cpp ) set(OENGINE_GUI ${LIBDIR}/openengine/gui/events.cpp ${LIBDIR}/openengine/gui/manager.cpp ) set(OENGINE_BULLET ${LIBDIR}/openengine/bullet/btKinematicCharacterController.cpp ${LIBDIR}/openengine/bullet/btKinematicCharacterController.h ${LIBDIR}/openengine/bullet/BtOgre.cpp ${LIBDIR}/openengine/bullet/BtOgreExtras.h ${LIBDIR}/openengine/bullet/BtOgreGP.h ${LIBDIR}/openengine/bullet/BtOgrePG.h ${LIBDIR}/openengine/bullet/CMotionState.cpp ${LIBDIR}/openengine/bullet/CMotionState.h ${LIBDIR}/openengine/bullet/physic.cpp ${LIBDIR}/openengine/bullet/physic.hpp ${LIBDIR}/openengine/bullet/BulletShapeLoader.cpp ${LIBDIR}/openengine/bullet/BulletShapeLoader.h ) # Sound setup if (USE_AUDIERE) set(MANGLE_SOUND_OUTPUT ${LIBDIR}/mangle/sound/sources/audiere_source.cpp ${LIBDIR}/mangle/sound/sources/sample_reader.cpp ${LIBDIR}/mangle/stream/clients/audiere_file.cpp) find_package(Audiere REQUIRED) set(SOUND_INPUT_INCLUDES ${AUDIERE_INCLUDE_DIR}) set(SOUND_INPUT_LIBRARY ${AUDIERE_LIBRARY}) set(SOUND_DEFINE -DOPENMW_USE_AUDIERE) endif (USE_AUDIERE) if (USE_FFMPEG) set(MANGLE_SOUND_OUTPUT ${LIBDIR}/mangle/sound/sources/ffmpeg_source.cpp) find_package(FFMPEG REQUIRED) set(SOUND_INPUT_INCLUDES ${FFMPEG_INCLUDE_DIR}) set(SOUND_INPUT_LIBRARY ${FFMPEG_LIBRARIES}) set(SOUND_DEFINE -DOPENMW_USE_FFMPEG) endif (USE_FFMPEG) if (USE_MPG123) set(MANGLE_SOUND_OUTPUT ${LIBDIR}/mangle/sound/sources/mpg123_source.cpp ${LIBDIR}/mangle/sound/sources/libsndfile.cpp ${LIBDIR}/mangle/sound/sources/sample_reader.cpp) find_package(MPG123 REQUIRED) find_package(SNDFILE REQUIRED) set(SOUND_INPUT_INCLUDES ${MPG123_INCLUDE_DIR} ${SNDFILE_INCLUDE_DIR}) set(SOUND_INPUT_LIBRARY ${MPG123_LIBRARY} ${SNDFILE_LIBRARY}) set(SOUND_DEFINE -DOPENMW_USE_MPG123) endif (USE_MPG123) set(OENGINE_SOUND # Mangle and OEngine sound files are sort of intertwined, so put # them together here ${LIBDIR}/openengine/sound/sndmanager.cpp ${LIBDIR}/mangle/sound/outputs/openal_out.cpp ${MANGLE_SOUND_OUTPUT} ) set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_SOUND} ${OENGINE_BULLET}) source_group(libs\\openengine FILES ${OENGINE_ALL}) set(OPENMW_LIBS ${MANGLE_ALL} ${OENGINE_ALL}) set(OPENMW_LIBS_HEADER) # Platform specific if (WIN32) set(PLATFORM_INCLUDE_DIR "platform") add_definitions(-DBOOST_ALL_NO_LIB) else (WIN32) set(PLATFORM_INCLUDE_DIR "") find_path (UUID_INCLUDE_DIR uuid/uuid.h) include_directories(${UUID_INCLUDE_DIR}) endif (WIN32) if (MSVC10) set(PLATFORM_INCLUDE_DIR "") add_definitions(-DMYGUI_DONT_REPLACE_NULLPTR) endif() if (APPLE) set(Boost_USE_STATIC_LIBS ON) endif (APPLE) # Dependencies find_package(OGRE REQUIRED) find_package(Boost REQUIRED COMPONENTS system filesystem program_options thread) find_package(OIS REQUIRED) find_package(OpenAL REQUIRED) find_package(Bullet REQUIRED) include_directories("." ${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE ${OIS_INCLUDE_DIR} ${Boost_INCLUDE_DIR} ${PLATFORM_INCLUDE_DIR} ${CMAKE_HOME_DIRECTORY}/extern/caelum/include ${CMAKE_HOME_DIRECTORY}/extern/mygui_3.0.1/MyGUIEngine/include ${CMAKE_HOME_DIRECTORY}/extern/mygui_3.0.1/OgrePlatform/include ${OPENAL_INCLUDE_DIR} ${UUID_INCLUDE_DIR} ${LIBDIR} ) link_directories(${Boost_LIBRARY_DIRS} ${OGRE_LIB_DIR}) add_subdirectory( extern/caelum ) add_subdirectory( extern/mygui_3.0.1 ) # Make sure that certain libraries are used as static libraries # This is in effect turns off __declspec (dllexport) for windows # Each library will also need to be configured to build as a static lib # MyGUI: extern/mygui_3.0.0/ add_definitions(-DMYGUI_STATIC) # Caelum: extern/caelum/ add_definitions(-DCAELUM_STATIC) # Specify build paths if (APPLE) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${APP_BUNDLE_DIR}/Contents/MacOS") else (APPLE) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}") endif (APPLE) # Other files configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg.local "${OpenMW_BINARY_DIR}/openmw.cfg") configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg "${OpenMW_BINARY_DIR}/openmw.cfg.install") if (WIN32) configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.win32 "${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY) endif (WIN32) if (${CMAKE_SYSTEM_NAME} MATCHES "Linux") configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux "${OpenMW_BINARY_DIR}/plugins.cfg") endif() if (APPLE) configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.mac "${OpenMW_BINARY_DIR}/plugins.cfg") configure_file(${OpenMW_SOURCE_DIR}/files/mac/Info.plist "${APP_BUNDLE_DIR}/Contents/Info.plist" COPYONLY) configure_file(${OpenMW_SOURCE_DIR}/files/mac/openmw.icns "${APP_BUNDLE_DIR}/Contents/Resources/OpenMW.icns" COPYONLY) # prepare plugins configure_file(${OGRE_PLUGIN_DIR}/RenderSystem_GL.dylib "${APP_BUNDLE_DIR}/Contents/Plugins/RenderSystem_GL.dylib" COPYONLY) configure_file(${OGRE_PLUGIN_DIR}/Plugin_OctreeSceneManager.dylib "${APP_BUNDLE_DIR}/Contents/Plugins/Plugin_OctreeSceneManager.dylib" COPYONLY) configure_file(${OGRE_PLUGIN_DIR}/Plugin_ParticleFX.dylib "${APP_BUNDLE_DIR}/Contents/Plugins/Plugin_ParticleFX.dylib" COPYONLY) endif (APPLE) # Compiler settings if (CMAKE_COMPILER_IS_GNUCC) #add_definitions (-Wall -Werror) add_definitions (-Wall) endif (CMAKE_COMPILER_IS_GNUCC) # Apple bundling # TODO REWRITE! if (APPLE) set(MISC_FILES ${APP_BUNDLE_DIR}/Contents/MacOS/openmw.cfg ${APP_BUNDLE_DIR}/Contents/MacOS/plugins.cfg) set(OGRE_PLUGINS ${APP_BUNDLE_DIR}/Contents/Plugins/*) install(FILES ${MISC_FILES} DESTINATION ../MacOS) install(DIRECTORY "${APP_BUNDLE_DIR}/Contents/Plugins" DESTINATION ..) install(DIRECTORY "${APP_BUNDLE_DIR}/Contents/Resources/resources" DESTINATION ../Resources) set(CPACK_GENERATOR "Bundle") set(CPACK_BUNDLE_PLIST "${CMAKE_SOURCE_DIR}/files/mac/Info.plist") set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/files/mac/openmw.icns") set(CPACK_BUNDLE_NAME "OpenMW") set(CPACK_PACKAGE_VERSION ${OPENMW_VERSION}) set(CPACK_PACKAGE_VERSION_MAJOR ${OPENMW_VERSION_MAJOR}) set(CPACK_PACKAGE_VERSION_MINOR ${OPENMW_VERSION_MINO}) set(CPACK_PACKAGE_VERSION_PATCH ${OPENMW_VERSION_RELEASE}) include(CPack) set(CMAKE_EXE_LINKER_FLAGS "-arch i386") set(CMAKE_CXX_FLAGS "-arch i386") endif (APPLE) if(DPKG_PROGRAM) SET(CMAKE_INSTALL_PREFIX "/usr") if(IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/.git") exec_program("git" ${CMAKE_CURRENT_SOURCE_DIR} ARGS "describe" OUTPUT_VARIABLE GIT_VERSION ) STRING(REGEX REPLACE "openmw-" "" VERSION_STRING "${GIT_VERSION}") exec_program("git" ARGS "config --get user.name" OUTPUT_VARIABLE GIT_NAME ) exec_program("git" ARGS "config --get user.email" OUTPUT_VARIABLE GIT_EMAIL) set(PACKAGE_MAINTAINER "${GIT_NAME} <${GIT_EMAIL}>") else() set(VERSION_STRING "${OPENMW_VERSION}") set(PACKAGE_MAINTAINER "unknown") endif() #Install icon and desktop file INSTALL(FILES "${OpenMW_SOURCE_DIR}/files/openmw.desktop" DESTINATION "share/applications/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw") INSTALL(FILES "${OpenMW_SOURCE_DIR}/apps/launcher/resources/images/openmw.png" DESTINATION "share/pixmaps/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw") #Install global configuration files INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "../etc/openmw/" RENAME "openmw.cfg" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw") INSTALL(FILES "${OpenMW_BINARY_DIR}/plugins.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw") #Install resources INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION "share/games/openmw/" FILE_PERMISSIONS OWNER_READ GROUP_READ WORLD_READ COMPONENT "Resources") INSTALL(DIRECTORY DESTINATION "share/games/openmw/data/" COMPONENT "Resources") SET(CPACK_GENERATOR "DEB") SET(CPACK_PACKAGE_NAME "openmw") SET(CPACK_DEBIAN_PACKAGE_HOMEPAGE "http://openmw.com") SET(CPACK_DEBIAN_PACKAGE_PRIORITY "optional") SET(CPACK_DEBIAN_PACKAGE_MAINTAINER "${PACKAGE_MAINTAINER}") SET(CPACK_DEBIAN_PACKAGE_DESCRIPTION "A reimplementation of The Elder Scrolls III: Morrowind OpenMW is a reimplementation of the Bethesda Game Studios game The Elder Scrolls III: Morrowind. Data files from the original game is required to run it.") SET(CPACK_DEBIAN_PACKAGE_NAME "openmw") SET(CPACK_DEBIAN_PACKAGE_VERSION "${VERSION_STRING}") SET(CPACK_PACKAGE_EXECUTABLES "openmw;OpenMW esmtool;Esmtool omwlauncher;OMWLauncher") SET(CPACK_DEBIAN_PACKAGE_DEPENDS "libogre-1.7.3 (>= 1.7.3), libbullet0 (>= 2.77), libboost-filesystem1.46.1 (>= 1.46.1), libboost-program-options1.46.1 (>= 1.46.1), libboost-system1.46.1 (>= 1.46.1), libboost-thread1.46.1 (>= 1.46.1), libc6 (>= 2.11.2), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:4.1.1), libmpg123-0 (>= 1.12.1), libois-1.3.0 (>= 1.3.0), libopenal1 (>= 1:1.12.854), libsndfile1 (>= 1.0.23), libstdc++6 (>= 4.4.5), libuuid1 (>= 2.17.2), libqtgui4 (>= 4.7.0)") SET(CPACK_DEBIAN_PACKAGE_SECTION "Games") string(TOLOWER "${CPACK_PACKAGE_NAME}" CPACK_PACKAGE_NAME_LOWERCASE) execute_process( COMMAND ${DPKG_PROGRAM} --print-architecture OUTPUT_VARIABLE CPACK_DEBIAN_PACKAGE_ARCHITECTURE OUTPUT_STRIP_TRAILING_WHITESPACE ) set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME_LOWERCASE}_${CPACK_DEBIAN_PACKAGE_VERSION}_${CPACK_DEBIAN_PACKAGE_ARCHITECTURE}") include(CPack) endif(DPKG_PROGRAM) # Components add_subdirectory (components) # Apps and tools add_subdirectory( apps/openmw ) option(BUILD_ESMTOOL "build ESM inspector" ON) if (BUILD_ESMTOOL) add_subdirectory( apps/esmtool ) endif() option(BUILD_LAUNCHER "build Launcher inspector" ON) if (BUILD_LAUNCHER) add_subdirectory( apps/launcher ) endif() if (WIN32) if (MSVC) if (USE_DEBUG_CONSOLE) set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE") set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE") set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE") else() # Turn off debug console, debug output will be written to visual studio output instead set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS") set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:WINDOWS") endif() # Release builds use the debug console set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:CONSOLE") set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_RELEASE "_CONSOLE") set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:CONSOLE") endif(MSVC) # Same for MinGW if (MINGW) if (USE_DEBUG_CONSOLE) set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "-Wl,-subsystem,console") set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "-Wl,-subsystem,console") set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE") else(USE_DEBUG_CONSOLE) set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "-Wl,-subsystem,windows") set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "-Wl,-subsystem,windows") endif(USE_DEBUG_CONSOLE) set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "-Wl,-subsystem,console") set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "-Wl,-subsystem,console") set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_RELEASE "_CONSOLE") endif(MINGW) # TODO: At some point release builds should not use the console but rather write to a log file #set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS") #set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS") endif()