#include #include "messagebox.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/inputmanager.hpp" namespace MWGui { MessageBoxManager::MessageBoxManager () { // TODO: fMessageTimePerChar mMessageBoxSpeed = 0.1; mInterMessageBoxe = NULL; mStaticMessageBox = NULL; mLastButtonPressed = -1; } MessageBoxManager::~MessageBoxManager () { std::vector::iterator it(mMessageBoxes.begin()); for (; it != mMessageBoxes.end(); ++it) { delete *it; } } void MessageBoxManager::onFrame (float frameDuration) { std::vector::iterator it; for(it = mMessageBoxes.begin(); it != mMessageBoxes.end();) { (*it)->mCurrentTime += frameDuration; if((*it)->mCurrentTime >= (*it)->mMaxTime && *it != mStaticMessageBox) { delete *it; it = mMessageBoxes.erase(it); } else ++it; } float height = 0; it = mMessageBoxes.begin(); while(it != mMessageBoxes.end()) { (*it)->update(height); height += (*it)->getHeight(); ++it; } if(mInterMessageBoxe != NULL && mInterMessageBoxe->mMarkedToDelete) { mLastButtonPressed = mInterMessageBoxe->readPressedButton(); delete mInterMessageBoxe; mInterMessageBoxe = NULL; MWBase::Environment::get().getInputManager()->changeInputMode( MWBase::Environment::get().getWindowManager()->isGuiMode()); } } void MessageBoxManager::createMessageBox (const std::string& message, bool stat) { MessageBox *box = new MessageBox(*this, message); box->mCurrentTime = 0; box->mMaxTime = message.length()*mMessageBoxSpeed; if(stat) mStaticMessageBox = box; mMessageBoxes.push_back(box); if(mMessageBoxes.size() > 3) { delete *mMessageBoxes.begin(); mMessageBoxes.erase(mMessageBoxes.begin()); } int height = 0; for(std::vector::iterator it = mMessageBoxes.begin(); it != mMessageBoxes.end(); ++it) { (*it)->update(height); height += (*it)->getHeight(); } } void MessageBoxManager::removeStaticMessageBox () { removeMessageBox(mStaticMessageBox); mStaticMessageBox = NULL; } bool MessageBoxManager::createInteractiveMessageBox (const std::string& message, const std::vector& buttons) { if(mInterMessageBoxe != NULL) { throw std::runtime_error("There is a message box already"); } mInterMessageBoxe = new InteractiveMessageBox(*this, message, buttons); mLastButtonPressed = -1; return true; } bool MessageBoxManager::isInteractiveMessageBox () { return mInterMessageBoxe != NULL; } bool MessageBoxManager::removeMessageBox (MessageBox *msgbox) { std::vector::iterator it; for(it = mMessageBoxes.begin(); it != mMessageBoxes.end(); ++it) { if((*it) == msgbox) { delete (*it); mMessageBoxes.erase(it); return true; } } return false; } void MessageBoxManager::setMessageBoxSpeed (int speed) { mMessageBoxSpeed = speed; } void MessageBoxManager::okayPressed () { if(mInterMessageBoxe != NULL) mInterMessageBoxe->okayPressed(); } int MessageBoxManager::readPressedButton () { int pressed = mLastButtonPressed; mLastButtonPressed = -1; return pressed; } MessageBox::MessageBox(MessageBoxManager& parMessageBoxManager, const std::string& message) : Layout("openmw_messagebox.layout") , mMessageBoxManager(parMessageBoxManager) , mMessage(message) , mCurrentTime(0) , mMaxTime(0) { // defines mBottomPadding = 20; mNextBoxPadding = 20; getWidget(mMessageWidget, "message"); mMessageWidget->setOverflowToTheLeft(true); mMessageWidget->setCaptionWithReplacing(mMessage); } void MessageBox::update (int height) { MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize(); MyGUI::IntPoint pos; pos.left = (gameWindowSize.width - mMainWidget->getWidth())/2; pos.top = (gameWindowSize.height - mMainWidget->getHeight() - height - mBottomPadding); mMainWidget->setPosition(pos); } int MessageBox::getHeight () { return mMainWidget->getHeight()+mNextBoxPadding; // 20 is the padding between this and the next MessageBox } InteractiveMessageBox::InteractiveMessageBox(MessageBoxManager& parMessageBoxManager, const std::string& message, const std::vector& buttons) : WindowModal("openmw_interactive_messagebox.layout") , mMessageBoxManager(parMessageBoxManager) , mButtonPressed(-1) , mTextButtonPadding(0) { WindowModal::open(); int fixedWidth = 500; int textPadding = 10; // padding between text-widget and main-widget int textButtonPadding = 20; // padding between the text-widget und the button-widget int buttonLeftPadding = 10; // padding between the buttons if horizontal int buttonTopPadding = 5; // ^-- if vertical int buttonPadding = 5; // padding between button label and button itself int buttonMainPadding = 10; // padding between buttons and bottom of the main widget mMarkedToDelete = false; getWidget(mMessageWidget, "message"); getWidget(mButtonsWidget, "buttons"); mMessageWidget->setOverflowToTheLeft(true); mMessageWidget->setCaptionWithReplacing(message); MyGUI::IntSize textSize = mMessageWidget->getTextSize(); MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize(); int biggestButtonWidth = 0; int buttonWidth = 0; int buttonsWidth = 0; int buttonHeight = 0; MyGUI::IntCoord dummyCoord(0, 0, 0, 0); std::vector::const_iterator it; for(it = buttons.begin(); it != buttons.end(); ++it) { MyGUI::Button* button = mButtonsWidget->createWidget( MyGUI::WidgetStyle::Child, std::string("MW_Button"), dummyCoord, MyGUI::Align::Default); button->setCaptionWithReplacing(*it); button->eventMouseButtonClick += MyGUI::newDelegate(this, &InteractiveMessageBox::mousePressed); mButtons.push_back(button); buttonWidth = button->getTextSize().width + 2*buttonPadding + buttonLeftPadding; buttonsWidth += buttonWidth; buttonHeight = button->getTextSize().height + 2*buttonPadding + buttonTopPadding; if(buttonWidth > biggestButtonWidth) { biggestButtonWidth = buttonWidth; } } buttonsWidth += buttonLeftPadding; MyGUI::IntSize mainWidgetSize; if(buttonsWidth < fixedWidth) { // on one line if(textSize.width + 2*textPadding < buttonsWidth) { mainWidgetSize.width = buttonsWidth; } else { mainWidgetSize.width = textSize.width + 3*textPadding; } mainWidgetSize.height = textSize.height + textButtonPadding + buttonHeight + buttonMainPadding; MyGUI::IntCoord absCoord; absCoord.left = (gameWindowSize.width - mainWidgetSize.width)/2; absCoord.top = (gameWindowSize.height - mainWidgetSize.height)/2; mMainWidget->setCoord(absCoord); mMainWidget->setSize(mainWidgetSize); MyGUI::IntCoord messageWidgetCoord; messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2; messageWidgetCoord.top = textPadding; mMessageWidget->setCoord(messageWidgetCoord); mMessageWidget->setSize(textSize); MyGUI::IntCoord buttonCord; MyGUI::IntSize buttonSize(0, buttonHeight); int left = (mainWidgetSize.width - buttonsWidth)/2 + buttonPadding; std::vector::const_iterator button; for(button = mButtons.begin(); button != mButtons.end(); ++button) { buttonCord.left = left; buttonCord.top = textSize.height + textButtonPadding; buttonSize.width = (*button)->getTextSize().width + 2*buttonPadding; buttonSize.height = (*button)->getTextSize().height + 2*buttonPadding; (*button)->setCoord(buttonCord); (*button)->setSize(buttonSize); left += buttonSize.width + buttonLeftPadding; } } else { // among each other if(biggestButtonWidth > textSize.width) { mainWidgetSize.width = biggestButtonWidth + buttonTopPadding; } else { mainWidgetSize.width = textSize.width + 3*textPadding; } mainWidgetSize.height = textSize.height + 2*textPadding + textButtonPadding + buttonHeight * buttons.size() + buttonMainPadding; mMainWidget->setSize(mainWidgetSize); MyGUI::IntCoord absCoord; absCoord.left = (gameWindowSize.width - mainWidgetSize.width)/2; absCoord.top = (gameWindowSize.height - mainWidgetSize.height)/2; mMainWidget->setCoord(absCoord); mMainWidget->setSize(mainWidgetSize); MyGUI::IntCoord messageWidgetCoord; messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2; messageWidgetCoord.top = textPadding; mMessageWidget->setCoord(messageWidgetCoord); mMessageWidget->setSize(textSize); MyGUI::IntCoord buttonCord; MyGUI::IntSize buttonSize(0, buttonHeight); int top = textButtonPadding + buttonTopPadding + textSize.height; std::vector::const_iterator button; for(button = mButtons.begin(); button != mButtons.end(); ++button) { buttonSize.width = (*button)->getTextSize().width + buttonPadding*2; buttonSize.height = (*button)->getTextSize().height + buttonPadding*2; buttonCord.top = top; buttonCord.left = (mainWidgetSize.width - buttonSize.width)/2 - 5; // FIXME: -5 is not so nice :/ (*button)->setCoord(buttonCord); (*button)->setSize(buttonSize); top += buttonSize.height + 2*buttonTopPadding; } } } void InteractiveMessageBox::okayPressed() { std::string ok = Misc::StringUtils::lowerCase(MyGUI::LanguageManager::getInstance().replaceTags("#{sOK}")); std::vector::const_iterator button; for(button = mButtons.begin(); button != mButtons.end(); ++button) { if(Misc::StringUtils::lowerCase((*button)->getCaption()) == ok) { buttonActivated(*button); MWBase::Environment::get().getSoundManager()->playSound("Menu Click", 1.f, 1.f); break; } } } void InteractiveMessageBox::mousePressed (MyGUI::Widget* pressed) { buttonActivated (pressed); } void InteractiveMessageBox::buttonActivated (MyGUI::Widget* pressed) { mMarkedToDelete = true; int index = 0; std::vector::const_iterator button; for(button = mButtons.begin(); button != mButtons.end(); ++button) { if(*button == pressed) { mButtonPressed = index; mMessageBoxManager.onButtonPressed(mButtonPressed); return; } index++; } } int InteractiveMessageBox::readPressedButton () { return mButtonPressed; } }