#include "globalmap.hpp" #include #include #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwworld/esmstore.hpp" namespace MWRender { GlobalMap::GlobalMap() : mMinX(0), mMaxX(0) , mMinY(0), mMaxY(0) , mWidth(0) , mHeight(0) { mCellSize = Settings::Manager::getInt("global map cell size", "Map"); } GlobalMap::~GlobalMap() { } void GlobalMap::render (Loading::Listener* loadingListener) { const MWWorld::ESMStore &esmStore = MWBase::Environment::get().getWorld()->getStore(); // get the size of the world MWWorld::Store::iterator it = esmStore.get().extBegin(); for (; it != esmStore.get().extEnd(); ++it) { if (it->getGridX() < mMinX) mMinX = it->getGridX(); if (it->getGridX() > mMaxX) mMaxX = it->getGridX(); if (it->getGridY() < mMinY) mMinY = it->getGridY(); if (it->getGridY() > mMaxY) mMaxY = it->getGridY(); } mWidth = mCellSize*(mMaxX-mMinX+1); mHeight = mCellSize*(mMaxY-mMinY+1); loadingListener->loadingOn(); loadingListener->setLabel("Creating map"); loadingListener->setProgressRange((mMaxX-mMinX+1) * (mMaxY-mMinY+1)); loadingListener->setProgress(0); osg::ref_ptr image = new osg::Image; image->allocateImage(mWidth, mHeight, 1, GL_RGB, GL_UNSIGNED_BYTE); unsigned char* data = image->data(); for (int x = mMinX; x <= mMaxX; ++x) { for (int y = mMinY; y <= mMaxY; ++y) { ESM::Land* land = esmStore.get().search (x,y); if (land) { int mask = ESM::Land::DATA_WNAM; if (!land->isDataLoaded(mask)) land->loadData(mask); } for (int cellY=0; cellY(float(cellX)/float(mCellSize) * 9); int vertexY = static_cast(float(cellY) / float(mCellSize) * 9); int texelX = (x-mMinX) * mCellSize + cellX; int texelY = (mHeight-1) - ((y-mMinY) * mCellSize + cellY); unsigned char r,g,b; float y = 0; if (land && land->mDataTypes & ESM::Land::DATA_WNAM) y = (land->mLandData->mWnam[vertexY * 9 + vertexX] << 4) / 2048.f; else y = (SCHAR_MIN << 4) / 2048.f; if (y < 0) { r = static_cast(14 * y + 38); g = static_cast(20 * y + 56); b = static_cast(18 * y + 51); } else if (y < 0.3f) { if (y < 0.1f) y *= 8.f; else { y -= 0.1f; y += 0.8f; } r = static_cast(66 - 32 * y); g = static_cast(48 - 23 * y); b = static_cast(33 - 16 * y); } else { y -= 0.3f; y *= 1.428f; r = static_cast(34 - 29 * y); g = static_cast(25 - 20 * y); b = static_cast(17 - 12 * y); } data[texelY * mWidth * 3 + texelX * 3] = r; data[texelY * mWidth * 3 + texelX * 3+1] = g; data[texelY * mWidth * 3 + texelX * 3+2] = b; } } loadingListener->increaseProgress(); if (land) land->unloadData(); } } mBaseTexture = new osg::Texture2D; mBaseTexture->setImage(image); clear(); loadingListener->loadingOff(); } void GlobalMap::worldPosToImageSpace(float x, float z, float& imageX, float& imageY) { imageX = float(x / 8192.f - mMinX) / (mMaxX - mMinX + 1); imageY = 1.f-float(z / 8192.f - mMinY) / (mMaxY - mMinY + 1); } void GlobalMap::cellTopLeftCornerToImageSpace(int x, int y, float& imageX, float& imageY) { imageX = float(x - mMinX) / (mMaxX - mMinX + 1); // NB y + 1, because we want the top left corner, not bottom left where the origin of the cell is imageY = 1.f-float(y - mMinY + 1) / (mMaxY - mMinY + 1); } void GlobalMap::exploreCell(int cellX, int cellY) { //float originX = static_cast((cellX - mMinX) * mCellSize); // NB y + 1, because we want the top left corner, not bottom left where the origin of the cell is //float originY = static_cast(mHeight - (cellY + 1 - mMinY) * mCellSize); if (cellX > mMaxX || cellX < mMinX || cellY > mMaxY || cellY < mMinY) return; /* Ogre::TexturePtr localMapTexture = Ogre::TextureManager::getSingleton().getByName("Cell_" + boost::lexical_cast(cellX) + "_" + boost::lexical_cast(cellY)); if (!localMapTexture.isNull()) { int mapWidth = localMapTexture->getWidth(); int mapHeight = localMapTexture->getHeight(); mOverlayTexture->load(); mOverlayTexture->getBuffer()->blit(localMapTexture->getBuffer(), Ogre::Image::Box(0,0,mapWidth,mapHeight), Ogre::Image::Box(static_cast(originX), static_cast(originY), static_cast(originX + mCellSize), static_cast(originY + mCellSize))); Ogre::Image backup; std::vector data; data.resize(mCellSize*mCellSize*4, 0); backup.loadDynamicImage(&data[0], mCellSize, mCellSize, Ogre::PF_A8B8G8R8); localMapTexture->getBuffer()->blitToMemory(Ogre::Image::Box(0,0,mapWidth,mapHeight), backup.getPixelBox()); for (int x=0; x(originX + x), static_cast(originY + y), 0); } } */ } void GlobalMap::clear() { /* Ogre::uchar* buffer = OGRE_ALLOC_T(Ogre::uchar, mWidth * mHeight * 4, Ogre::MEMCATEGORY_GENERAL); memset(buffer, 0, mWidth * mHeight * 4); mOverlayImage.loadDynamicImage(&buffer[0], mWidth, mHeight, 1, Ogre::PF_A8B8G8R8, true); // pass ownership of buffer to image mOverlayTexture->load(); */ } void GlobalMap::write(ESM::GlobalMap& map) { map.mBounds.mMinX = mMinX; map.mBounds.mMaxX = mMaxX; map.mBounds.mMinY = mMinY; map.mBounds.mMaxY = mMaxY; /* Ogre::DataStreamPtr encoded = mOverlayImage.encode("png"); map.mImageData.resize(encoded->size()); encoded->read(&map.mImageData[0], encoded->size()); */ } void GlobalMap::read(ESM::GlobalMap& map) { const ESM::GlobalMap::Bounds& bounds = map.mBounds; if (bounds.mMaxX-bounds.mMinX < 0) return; if (bounds.mMaxY-bounds.mMinY < 0) return; if (bounds.mMinX > bounds.mMaxX || bounds.mMinY > bounds.mMaxY) throw std::runtime_error("invalid map bounds"); /* Ogre::Image image; Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream(&map.mImageData[0], map.mImageData.size())); image.load(stream, "png"); int xLength = (bounds.mMaxX-bounds.mMinX+1); int yLength = (bounds.mMaxY-bounds.mMinY+1); // Size of one cell in image space int cellImageSizeSrc = image.getWidth() / xLength; if (int(image.getHeight() / yLength) != cellImageSizeSrc) throw std::runtime_error("cell size must be quadratic"); // If cell bounds of the currently loaded content and the loaded savegame do not match, // we need to resize source/dest boxes to accommodate // This means nonexisting cells will be dropped silently int cellImageSizeDst = mCellSize; // Completely off-screen? -> no need to blit anything if (bounds.mMaxX < mMinX || bounds.mMaxY < mMinY || bounds.mMinX > mMaxX || bounds.mMinY > mMaxY) return; int leftDiff = (mMinX - bounds.mMinX); int topDiff = (bounds.mMaxY - mMaxY); int rightDiff = (bounds.mMaxX - mMaxX); int bottomDiff = (mMinY - bounds.mMinY); Ogre::Image::Box srcBox ( std::max(0, leftDiff * cellImageSizeSrc), std::max(0, topDiff * cellImageSizeSrc), std::min(image.getWidth(), image.getWidth() - rightDiff * cellImageSizeSrc), std::min(image.getHeight(), image.getHeight() - bottomDiff * cellImageSizeSrc)); Ogre::Image::Box destBox ( std::max(0, -leftDiff * cellImageSizeDst), std::max(0, -topDiff * cellImageSizeDst), std::min(mOverlayTexture->getWidth(), mOverlayTexture->getWidth() + rightDiff * cellImageSizeDst), std::min(mOverlayTexture->getHeight(), mOverlayTexture->getHeight() + bottomDiff * cellImageSizeDst)); // Looks like there is no interface for blitting from memory with src/dst boxes. // So we create a temporary texture for blitting. Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton().createManual("@temp", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, image.getWidth(), image.getHeight(), 0, Ogre::PF_A8B8G8R8); tex->loadImage(image); mOverlayTexture->load(); mOverlayTexture->getBuffer()->blit(tex->getBuffer(), srcBox, destBox); if (srcBox.left == destBox.left && srcBox.right == destBox.right && srcBox.top == destBox.top && srcBox.bottom == destBox.bottom && int(image.getWidth()) == mWidth && int(image.getHeight()) == mHeight) mOverlayImage = image; else mOverlayTexture->convertToImage(mOverlayImage); Ogre::TextureManager::getSingleton().remove("@temp"); */ } osg::ref_ptr GlobalMap::getBaseTexture() { return mBaseTexture; } }