#include "Spells.hpp" #include <apps/openmw-mp/Script/ScriptFunctions.hpp> #include <components/openmw-mp/NetworkMessages.hpp> #include <apps/openmw-mp/Networking.hpp> #include <components/misc/stringops.hpp> using namespace mwmp; unsigned int SpellFunctions::GetSpellbookSize(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, 0); return player->realSpellbook.size(); } void SpellFunctions::AddSpell(unsigned short pid, const char* spellId) noexcept { Player *player; GET_PLAYER(pid, player, ); ESM::Spell spell; spell.mId = spellId; player->spellbookSendBuffer.spells.push_back(spell); player->spellbookSendBuffer.action = Spellbook::ADD; } void SpellFunctions::RemoveSpell(unsigned short pid, const char* spellId) noexcept { Player *player; GET_PLAYER(pid, player, ); ESM::Spell spell; spell.mId = spellId; player->spellbookSendBuffer.spells.push_back(spell); player->spellbookSendBuffer.action = Spellbook::REMOVE; } void SpellFunctions::ClearSpellbook(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, ); player->spellbookSendBuffer.spells.clear(); player->spellbookSendBuffer.action = Spellbook::UPDATE; } bool SpellFunctions::HasSpell(unsigned short pid, const char* spellId) { Player *player; GET_PLAYER(pid, player, false); for (unsigned int i = 0; i < player->realSpellbook.size(); i++) if (Misc::StringUtils::ciEqual(player->realSpellbook.at(i).mId, spellId)) return true; return false; } const char *SpellFunctions::GetSpellId(unsigned short pid, unsigned int i) noexcept { Player *player; GET_PLAYER(pid, player, ""); if (i >= player->realSpellbook.size()) return "invalid"; return player->realSpellbook.at(i).mId.c_str(); } void SpellFunctions::SendSpellbook(unsigned short pid) noexcept { Player *player; GET_PLAYER(pid, player, ); for (auto spell : player->spellbookSendBuffer.spells) { if (player->spellbookSendBuffer.action == Spellbook::ADD) player->realSpellbook.push_back(spell); else if (player->spellbook.action == Spellbook::REMOVE) player->realSpellbook.erase(remove_if(player->realSpellbook.begin(), player->realSpellbook.end(), [&spell](ESM::Spell s)->bool {return spell.mId == s.mId; }), player->realSpellbook.end()); } std::swap(player->spellbook, player->spellbookSendBuffer); mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_SPELLBOOK)->Send(player, false); player->spellbook = std::move(player->spellbookSendBuffer); player->spellbookSendBuffer.spells.clear(); }