#include "npcanimation.hpp" #include "../mwworld/world.hpp" #include "renderconst.hpp" #include "../mwbase/environment.hpp" using namespace Ogre; using namespace NifOgre; namespace MWRender{ NpcAnimation::~NpcAnimation(){ } NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend, MWWorld::InventoryStore& _inv): Animation(_rend), mStateID(-1), inv(_inv), timeToChange(0), robe(inv.end()), helmet(inv.end()), shirt(inv.end()), cuirass(inv.end()), greaves(inv.end()), leftpauldron(inv.end()), rightpauldron(inv.end()), boots(inv.end()), leftglove(inv.end()), rightglove(inv.end()), skirtiter(inv.end()), pants(inv.end()), lclavicle(0), rclavicle(0), rupperArm(0), lupperArm(0), rUpperLeg(0), lUpperLeg(0), lForearm(0), rForearm(0), lWrist(0), rWrist(0), rKnee(0), lKnee(0), neck(0), rAnkle(0), lAnkle(0), groin(0), lfoot(0), rfoot(0) { ESMS::LiveCellRef *ref = ptr.get(); Ogre::Entity* blank = 0; std::vector* blankshape = 0; zero = std::make_pair(blank, blankshape); chest = std::make_pair(blank, blankshape); tail = std::make_pair(blank, blankshape); lFreeFoot = std::make_pair(blank, blankshape); rFreeFoot = std::make_pair(blank, blankshape); rhand = std::make_pair(blank, blankshape); lhand = std::make_pair(blank, blankshape); skirt = std::make_pair(blank, blankshape); for (int init = 0; init < 27; init++){ partslots[init] = -1; //each slot is empty partpriorities[init] = 0; } //Part selection on last character of the file string // " Tri Chest // * Tri Tail // : Tri Left Foot // < Tri Right Foot // > Tri Left Hand // ? Tri Right Hand // | Normal //Mirroring Parts on second to last character //suffix == '*' // vector = Ogre::Vector3(-1,1,1); // suffix == '?' // vector = Ogre::Vector3(1,-1,1); // suffix == '<' // vector = Ogre::Vector3(1,1,-1); std::string hairID = ref->base->hair; std::string headID = ref->base->head; headModel = "meshes\\" + MWBase::Environment::get().getWorld()->getStore().bodyParts.find(headID)->model; hairModel = "meshes\\" + MWBase::Environment::get().getWorld()->getStore().bodyParts.find(hairID)->model; npcName = ref->base->name; //ESMStore::Races r = const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().races.find(ref->base->race); bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4); char secondtolast = bodyRaceID.at(bodyRaceID.length() - 2); isFemale = tolower(secondtolast) == 'f'; std::transform(bodyRaceID.begin(), bodyRaceID.end(), bodyRaceID.begin(), ::tolower); isBeast = bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_"; /*std::cout << "Race: " << ref->base->race ; if(female){ std::cout << " Sex: Female" << " Height: " << race->data.height.female << "\n"; } else{ std::cout << " Sex: Male" << " Height: " << race->data.height.male << "\n"; }*/ std::string smodel = "meshes\\base_anim.nif"; if(isBeast) smodel = "meshes\\base_animkna.nif"; insert = ptr.getRefData().getBaseNode(); assert(insert); NifOgre::NIFLoader::load(smodel); base = mRend.getScene()->createEntity(smodel); base->setVisibilityFlags(RV_Actors); bool transparent = false; for (unsigned int i=0; igetNumSubEntities(); ++i) { Ogre::MaterialPtr mat = base->getSubEntity(i)->getMaterial(); Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator(); while (techIt.hasMoreElements()) { Ogre::Technique* tech = techIt.getNext(); Ogre::Technique::PassIterator passIt = tech->getPassIterator(); while (passIt.hasMoreElements()) { Ogre::Pass* pass = passIt.getNext(); if (pass->getDepthWriteEnabled() == false) transparent = true; } } } base->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main); base->setSkipAnimationStateUpdate(true); //Magical line of code, this makes the bones //stay in the same place when we skipanim, or open a gui window if((transformations = (NIFLoader::getSingletonPtr())->getAnim(smodel))){ for(unsigned int init = 0; init < transformations->size(); init++){ rindexI.push_back(0); tindexI.push_back(0); } stopTime = transformations->begin()->getStopTime(); startTime = transformations->begin()->getStartTime(); } textmappings = NIFLoader::getSingletonPtr()->getTextIndices(smodel); insert->attachObject(base); if(isFemale) insert->scale(race->data.height.female, race->data.height.female, race->data.height.female); else insert->scale(race->data.height.male, race->data.height.male, race->data.height.male); updateParts(); } void NpcAnimation::updateParts(){ bool apparelChanged = false; //inv.getSlot(MWWorld::InventoryStore::Slot_Robe); if(robe != inv.getSlot(MWWorld::InventoryStore::Slot_Robe)){ //A robe was added or removed removePartGroup(MWWorld::InventoryStore::Slot_Robe); robe = inv.getSlot(MWWorld::InventoryStore::Slot_Robe); apparelChanged = true; } if(skirtiter != inv.getSlot(MWWorld::InventoryStore::Slot_Skirt)){ //A robe was added or removed removePartGroup(MWWorld::InventoryStore::Slot_Skirt); skirtiter = inv.getSlot(MWWorld::InventoryStore::Slot_Skirt); apparelChanged = true; } if(helmet != inv.getSlot(MWWorld::InventoryStore::Slot_Helmet)){ apparelChanged = true; helmet = inv.getSlot(MWWorld::InventoryStore::Slot_Helmet); removePartGroup(MWWorld::InventoryStore::Slot_Helmet); } if(cuirass != inv.getSlot(MWWorld::InventoryStore::Slot_Cuirass)){ cuirass = inv.getSlot(MWWorld::InventoryStore::Slot_Cuirass); removePartGroup(MWWorld::InventoryStore::Slot_Cuirass); apparelChanged = true; } if(greaves != inv.getSlot(MWWorld::InventoryStore::Slot_Greaves)){ greaves = inv.getSlot(MWWorld::InventoryStore::Slot_Greaves); removePartGroup(MWWorld::InventoryStore::Slot_Greaves); apparelChanged = true; } if(leftpauldron != inv.getSlot(MWWorld::InventoryStore::Slot_LeftPauldron)){ leftpauldron = inv.getSlot(MWWorld::InventoryStore::Slot_LeftPauldron); removePartGroup(MWWorld::InventoryStore::Slot_LeftPauldron); apparelChanged = true; } if(rightpauldron != inv.getSlot(MWWorld::InventoryStore::Slot_RightPauldron)){ rightpauldron = inv.getSlot(MWWorld::InventoryStore::Slot_RightPauldron); removePartGroup(MWWorld::InventoryStore::Slot_RightPauldron); apparelChanged = true; } if(!isBeast && boots != inv.getSlot(MWWorld::InventoryStore::Slot_Boots)){ boots = inv.getSlot(MWWorld::InventoryStore::Slot_Boots); removePartGroup(MWWorld::InventoryStore::Slot_Boots); apparelChanged = true; } if(leftglove != inv.getSlot(MWWorld::InventoryStore::Slot_LeftGauntlet)){ leftglove = inv.getSlot(MWWorld::InventoryStore::Slot_LeftGauntlet); removePartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet); apparelChanged = true; } if(rightglove != inv.getSlot(MWWorld::InventoryStore::Slot_RightGauntlet)){ rightglove = inv.getSlot(MWWorld::InventoryStore::Slot_RightGauntlet); removePartGroup(MWWorld::InventoryStore::Slot_RightGauntlet); apparelChanged = true; } if(shirt != inv.getSlot(MWWorld::InventoryStore::Slot_Shirt)){ shirt = inv.getSlot(MWWorld::InventoryStore::Slot_Shirt); removePartGroup(MWWorld::InventoryStore::Slot_Shirt); apparelChanged = true; } if(pants != inv.getSlot(MWWorld::InventoryStore::Slot_Pants)){ pants = inv.getSlot(MWWorld::InventoryStore::Slot_Pants); removePartGroup(MWWorld::InventoryStore::Slot_Pants); apparelChanged = true; } if(apparelChanged){ if(robe != inv.end()) { MWWorld::Ptr ptr = *robe; const ESM::Clothing *clothes = (ptr.get())->base; std::vector parts = clothes->parts.parts; addPartGroup(MWWorld::InventoryStore::Slot_Robe, 5, parts); reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Robe, 5); reserveIndividualPart(ESM::PRT_Skirt, MWWorld::InventoryStore::Slot_Robe, 5); reserveIndividualPart(ESM::PRT_RLeg, MWWorld::InventoryStore::Slot_Robe, 5); reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Robe, 5); reserveIndividualPart(ESM::PRT_RUpperarm, MWWorld::InventoryStore::Slot_Robe, 5); reserveIndividualPart(ESM::PRT_LUpperarm, MWWorld::InventoryStore::Slot_Robe, 5); reserveIndividualPart(ESM::PRT_RKnee, MWWorld::InventoryStore::Slot_Robe, 5); reserveIndividualPart(ESM::PRT_LKnee, MWWorld::InventoryStore::Slot_Robe, 5); reserveIndividualPart(ESM::PRT_RForearm, MWWorld::InventoryStore::Slot_Robe, 5); reserveIndividualPart(ESM::PRT_LForearm, MWWorld::InventoryStore::Slot_Robe, 5); reserveIndividualPart(ESM::PRT_RPauldron, MWWorld::InventoryStore::Slot_Robe, 5); reserveIndividualPart(ESM::PRT_LPauldron, MWWorld::InventoryStore::Slot_Robe, 5); } if(skirtiter != inv.end()) { MWWorld::Ptr ptr = *skirtiter; const ESM::Clothing *clothes = (ptr.get())->base; std::vector parts = clothes->parts.parts; addPartGroup(MWWorld::InventoryStore::Slot_Skirt, 4, parts); reserveIndividualPart(ESM::PRT_Groin, MWWorld::InventoryStore::Slot_Skirt, 4); reserveIndividualPart(ESM::PRT_RLeg, MWWorld::InventoryStore::Slot_Skirt, 4); reserveIndividualPart(ESM::PRT_LLeg, MWWorld::InventoryStore::Slot_Skirt, 4); } if(helmet != inv.end()){ removeIndividualPart(ESM::PRT_Hair); const ESM::Armor *armor = (helmet->get())->base; std::vector parts = armor->parts.parts; addPartGroup(MWWorld::InventoryStore::Slot_Helmet, 3, parts); } if(cuirass != inv.end()){ const ESM::Armor *armor = (cuirass->get())->base; std::vector parts = armor->parts.parts; addPartGroup(MWWorld::InventoryStore::Slot_Cuirass, 3, parts); } if(greaves != inv.end()){ const ESM::Armor *armor = (greaves->get())->base; std::vector parts = armor->parts.parts; addPartGroup(MWWorld::InventoryStore::Slot_Greaves, 3, parts); } if(leftpauldron != inv.end()){ const ESM::Armor *armor = (leftpauldron->get())->base; std::vector parts = armor->parts.parts; addPartGroup(MWWorld::InventoryStore::Slot_LeftPauldron, 3, parts); } if(rightpauldron != inv.end()){ const ESM::Armor *armor = (rightpauldron->get())->base; std::vector parts = armor->parts.parts; addPartGroup(MWWorld::InventoryStore::Slot_RightPauldron, 3, parts); } if(!isBeast && boots != inv.end()){ if(boots->getTypeName() == typeid(ESM::Clothing).name()){ const ESM::Clothing *clothes = (boots->get())->base; std::vector parts = clothes->parts.parts; addPartGroup(MWWorld::InventoryStore::Slot_Boots, 2, parts); } else if(boots->getTypeName() == typeid(ESM::Armor).name()) { const ESM::Armor *armor = (boots->get())->base; std::vector parts = armor->parts.parts; addPartGroup(MWWorld::InventoryStore::Slot_Boots, 3, parts); } } if(leftglove != inv.end()){ if(leftglove->getTypeName() == typeid(ESM::Clothing).name()){ const ESM::Clothing *clothes = (leftglove->get())->base; std::vector parts = clothes->parts.parts; addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 2, parts); } else { const ESM::Armor *armor = (leftglove->get())->base; std::vector parts = armor->parts.parts; addPartGroup(MWWorld::InventoryStore::Slot_LeftGauntlet, 3, parts); } } if(rightglove != inv.end()){ if(rightglove->getTypeName() == typeid(ESM::Clothing).name()){ const ESM::Clothing *clothes = (rightglove->get())->base; std::vector parts = clothes->parts.parts; addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 2, parts); } else { const ESM::Armor *armor = (rightglove->get())->base; std::vector parts = armor->parts.parts; addPartGroup(MWWorld::InventoryStore::Slot_RightGauntlet, 3, parts); } } if(shirt != inv.end()){ const ESM::Clothing *clothes = (shirt->get())->base; std::vector parts = clothes->parts.parts; addPartGroup(MWWorld::InventoryStore::Slot_Shirt, 2, parts); } if(pants != inv.end()){ const ESM::Clothing *clothes = (pants->get())->base; std::vector parts = clothes->parts.parts; addPartGroup(MWWorld::InventoryStore::Slot_Pants, 2, parts); } } if(partpriorities[ESM::PRT_Head] < 1){ addOrReplaceIndividualPart(ESM::PRT_Head, -1,1,headModel); } if(partpriorities[ESM::PRT_Hair] < 1 && partpriorities[ESM::PRT_Head] <= 1){ addOrReplaceIndividualPart(ESM::PRT_Hair, -1,1,hairModel); } if(partpriorities[ESM::PRT_Neck] < 1){ const ESM::BodyPart *neckPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "neck"); if(neckPart) addOrReplaceIndividualPart(ESM::PRT_Neck, -1,1,"meshes\\" + neckPart->model); } if(partpriorities[ESM::PRT_Cuirass] < 1){ const ESM::BodyPart *chestPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "chest"); if(chestPart) addOrReplaceIndividualPart(ESM::PRT_Cuirass, -1,1,"meshes\\" + chestPart->model); } if(partpriorities[ESM::PRT_Groin] < 1){ const ESM::BodyPart *groinPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "groin"); if(groinPart) addOrReplaceIndividualPart(ESM::PRT_Groin, -1,1,"meshes\\" + groinPart->model); } if(partpriorities[ESM::PRT_RHand] < 1){ const ESM::BodyPart *handPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "hand"); if(!handPart) handPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "hands"); if(handPart) addOrReplaceIndividualPart(ESM::PRT_RHand, -1,1,"meshes\\" + handPart->model); } if(partpriorities[ESM::PRT_LHand] < 1){ const ESM::BodyPart *handPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "hand"); if(!handPart) handPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "hands"); if(handPart) addOrReplaceIndividualPart(ESM::PRT_LHand, -1,1,"meshes\\" + handPart->model); } if(partpriorities[ESM::PRT_RWrist] < 1){ const ESM::BodyPart *wristPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "wrist"); if(wristPart) addOrReplaceIndividualPart(ESM::PRT_RWrist, -1,1,"meshes\\" + wristPart->model); } if(partpriorities[ESM::PRT_LWrist] < 1){ const ESM::BodyPart *wristPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "wrist"); if(wristPart) addOrReplaceIndividualPart(ESM::PRT_LWrist, -1,1,"meshes\\" + wristPart->model); } if(partpriorities[ESM::PRT_RForearm] < 1){ const ESM::BodyPart *forearmPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "forearm"); if(bodyRaceID == "b_n_argonian_f_") forearmPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search ("b_n_argonian_m_forearm"); if(forearmPart) addOrReplaceIndividualPart(ESM::PRT_RForearm, -1,1,"meshes\\" + forearmPart->model); } if(partpriorities[ESM::PRT_LForearm] < 1){ const ESM::BodyPart *forearmPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "forearm"); if(bodyRaceID == "b_n_argonian_f_") forearmPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search ("b_n_argonian_m_forearm"); if(forearmPart) addOrReplaceIndividualPart(ESM::PRT_LForearm, -1,1,"meshes\\" + forearmPart->model); } if(partpriorities[ESM::PRT_RUpperarm] < 1){ const ESM::BodyPart *armPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "upper arm"); if(armPart) addOrReplaceIndividualPart(ESM::PRT_RUpperarm, -1,1,"meshes\\" + armPart->model); } if(partpriorities[ESM::PRT_LUpperarm] < 1){ const ESM::BodyPart *armPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "upper arm"); if(armPart) addOrReplaceIndividualPart(ESM::PRT_LUpperarm, -1,1,"meshes\\" + armPart->model); } if(partpriorities[ESM::PRT_RFoot] < 1){ const ESM::BodyPart *footPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "foot"); if(isBeast && !footPart) footPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "feet"); if(footPart) addOrReplaceIndividualPart(ESM::PRT_RFoot, -1,1,"meshes\\" + footPart->model); } if(partpriorities[ESM::PRT_LFoot] < 1){ const ESM::BodyPart *footPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "foot"); if(isBeast && !footPart) footPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "feet"); if(footPart) addOrReplaceIndividualPart(ESM::PRT_LFoot, -1,1,"meshes\\" + footPart->model); } if(partpriorities[ESM::PRT_RAnkle] < 1){ const ESM::BodyPart *anklePart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "ankle"); if(anklePart) addOrReplaceIndividualPart(ESM::PRT_RAnkle, -1,1,"meshes\\" + anklePart->model); } if(partpriorities[ESM::PRT_LAnkle] < 1){ const ESM::BodyPart *anklePart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "ankle"); if(anklePart) addOrReplaceIndividualPart(ESM::PRT_LAnkle, -1,1,"meshes\\" + anklePart->model); } if(partpriorities[ESM::PRT_RKnee] < 1){ const ESM::BodyPart *kneePart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "knee"); if(kneePart) addOrReplaceIndividualPart(ESM::PRT_RKnee, -1,1,"meshes\\" + kneePart->model); } if(partpriorities[ESM::PRT_LKnee] < 1){ const ESM::BodyPart *kneePart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "knee"); if(kneePart) addOrReplaceIndividualPart(ESM::PRT_LKnee, -1,1,"meshes\\" + kneePart->model); } if(partpriorities[ESM::PRT_RLeg] < 1){ const ESM::BodyPart *legPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "upper leg"); if(legPart) addOrReplaceIndividualPart(ESM::PRT_RLeg, -1,1,"meshes\\" + legPart->model); } if(partpriorities[ESM::PRT_LLeg] < 1){ const ESM::BodyPart *legPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "upper leg"); if(legPart) addOrReplaceIndividualPart(ESM::PRT_LLeg, -1,1,"meshes\\" + legPart->model); } if(partpriorities[ESM::PRT_Tail] < 1){ const ESM::BodyPart *tailPart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (bodyRaceID + "tail"); if(tailPart) addOrReplaceIndividualPart(ESM::PRT_Tail, -1,1,"meshes\\" + tailPart->model); } } Ogre::Entity* NpcAnimation::insertBoundedPart(const std::string &mesh, std::string bonename){ NIFLoader::load(mesh); Ogre::Entity* part = mRend.getScene()->createEntity(mesh); part->setVisibilityFlags(RV_Actors); base->attachObjectToBone(bonename, part); return part; } void NpcAnimation::insertFootPart(int type, const std::string &mesh){ std::string meshAndSuffix = mesh; if(type == ESM::PRT_LFoot) meshAndSuffix += "*|"; NIFLoader::load(meshAndSuffix); Ogre::Entity* part = mRend.getScene()->createEntity(meshAndSuffix); std::vector* shape = ((NIFLoader::getSingletonPtr())->getShapes(meshAndSuffix)); if(shape == 0){ if(type == ESM::PRT_LFoot){ base->attachObjectToBone("Left Foot", part); lfoot = part; } else if (type == ESM::PRT_RFoot){ base->attachObjectToBone("Right Foot", part); rfoot = part; } } else{ if(type == ESM::PRT_LFoot) lFreeFoot = insertFreePart(mesh, "::"); else if (type == ESM::PRT_RFoot) rFreeFoot = insertFreePart(mesh, ":<"); } } std::pair*> NpcAnimation::insertFreePart(const std::string &mesh, const std::string suffix){ std::string meshNumbered = mesh + getUniqueID(mesh + suffix) + suffix; NIFLoader::load(meshNumbered); Ogre::Entity* part = mRend.getScene()->createEntity(meshNumbered); part->setVisibilityFlags(RV_Actors); insert->attachObject(part); std::vector* shape = ((NIFLoader::getSingletonPtr())->getShapes(mesh + "0000" + suffix)); if(shape){ handleShapes(shape, part, base->getSkeleton()); } std::pair*> pair = std::make_pair(part, shape); return pair; } void NpcAnimation::runAnimation(float timepassed){ if(timeToChange > .2){ timeToChange = 0; updateParts(); } timeToChange += timepassed; //1. Add the amount of time passed to time //2. Handle the animation transforms dependent on time //3. Handle the shapes dependent on animation transforms if(animate > 0){ time += timepassed; if(time > stopTime){ animate--; if(animate == 0) time = stopTime; else time = startTime + (time - stopTime); } handleAnimationTransforms(); vecRotPos.clear(); if(lFreeFoot.first) handleShapes(lFreeFoot.second, lFreeFoot.first, base->getSkeleton()); if(rFreeFoot.first) handleShapes(rFreeFoot.second, rFreeFoot.first, base->getSkeleton()); if(chest.first) handleShapes(chest.second, chest.first, base->getSkeleton()); if(tail.first) handleShapes(tail.second, tail.first, base->getSkeleton()); if(skirt.first){ handleShapes(skirt.second, skirt.first, base->getSkeleton()); } if(lhand.first) handleShapes(lhand.second, lhand.first, base->getSkeleton()); if(rhand.first) handleShapes(rhand.second, rhand.first, base->getSkeleton()); } } void NpcAnimation::removeIndividualPart(int type){ partpriorities[type] = 0; partslots[type] = -1; if(type == ESM::PRT_Head && head){ //0 base->detachObjectFromBone(head); head = 0; } else if(type == ESM::PRT_Hair && hair){//1 base->detachObjectFromBone(hair); hair = 0; } else if(type == ESM::PRT_Neck && neck){//2 base->detachObjectFromBone(neck); neck = 0; } else if(type == ESM::PRT_Cuirass && chest.first){//3 insert->detachObject(chest.first); chest = zero; } else if(type == ESM::PRT_Groin && groin){//4 base->detachObjectFromBone(groin); groin = 0; } else if(type == ESM::PRT_Skirt && skirt.first){//5 insert->detachObject(skirt.first); skirt = zero; } else if(type == ESM::PRT_RHand && rhand.first){//6 insert->detachObject(rhand.first); rhand = zero; } else if(type == ESM::PRT_LHand && lhand.first){//7 insert->detachObject(lhand.first); lhand = zero; } else if(type == ESM::PRT_RWrist && rWrist){//8 base->detachObjectFromBone(rWrist); rWrist = 0; } else if(type == ESM::PRT_LWrist && lWrist){//9 base->detachObjectFromBone(lWrist); lWrist = 0; } else if(type == ESM::PRT_Shield){//10 } else if(type == ESM::PRT_RForearm && rForearm){//11 base->detachObjectFromBone(rForearm); rForearm = 0; } else if(type == ESM::PRT_LForearm && lForearm){//12 base->detachObjectFromBone(lForearm); lForearm = 0; } else if(type == ESM::PRT_RUpperarm && rupperArm){//13 base->detachObjectFromBone(rupperArm); rupperArm = 0; } else if(type == ESM::PRT_LUpperarm && lupperArm){//14 base->detachObjectFromBone(lupperArm); lupperArm = 0; } else if(type == ESM::PRT_RFoot){ //15 if(rfoot){ base->detachObjectFromBone(rfoot); rfoot = 0; } else if(rFreeFoot.first){ insert->detachObject(rFreeFoot.first); rFreeFoot = zero; } } else if(type == ESM::PRT_LFoot){ //16 if(lfoot){ base->detachObjectFromBone(lfoot); lfoot = 0; } else if(lFreeFoot.first){ insert->detachObject(lFreeFoot.first); lFreeFoot = zero; } } else if(type == ESM::PRT_RAnkle && rAnkle){ //17 base->detachObjectFromBone(rAnkle); rAnkle = 0; } else if(type == ESM::PRT_LAnkle && lAnkle){ //18 base->detachObjectFromBone(lAnkle); lAnkle = 0; } else if(type == ESM::PRT_RKnee && rKnee){ //19 base->detachObjectFromBone(rKnee); rKnee = 0; } else if(type == ESM::PRT_LKnee && lKnee){ //20 base->detachObjectFromBone(lKnee); lKnee = 0; } else if(type == ESM::PRT_RLeg && rUpperLeg){ //21 base->detachObjectFromBone(rUpperLeg); rUpperLeg = 0; } else if(type == ESM::PRT_LLeg && lUpperLeg){ //22 base->detachObjectFromBone(lUpperLeg); lUpperLeg = 0; } else if(type == ESM::PRT_RPauldron && rclavicle){ //23 base->detachObjectFromBone(rclavicle); rclavicle = 0; } else if(type == ESM::PRT_LPauldron && lclavicle){ //24 base->detachObjectFromBone(lclavicle); lclavicle = 0; } else if(type == ESM::PRT_Weapon){ //25 } else if(type == ESM::PRT_Tail && tail.first){ //26 insert->detachObject(tail.first); tail = zero; } } void NpcAnimation::reserveIndividualPart(int type, int group, int priority){ if(priority > partpriorities[type]){ removeIndividualPart(type); partpriorities[type] = priority; partslots[type] = group; } } void NpcAnimation::removePartGroup(int group){ for(int i = 0; i < 27; i++){ if(partslots[i] == group){ removeIndividualPart(i); } } } bool NpcAnimation::addOrReplaceIndividualPart(int type, int group, int priority, const std::string &mesh){ if(priority > partpriorities[type]){ removeIndividualPart(type); partslots[type] = group; partpriorities[type] = priority; switch(type){ case ESM::PRT_Head: //0 head = insertBoundedPart(mesh, "Head"); break; case ESM::PRT_Hair: //1 hair = insertBoundedPart(mesh, "Head"); break; case ESM::PRT_Neck: //2 neck = insertBoundedPart(mesh, "Neck"); break; case ESM::PRT_Cuirass: //3 chest = insertFreePart(mesh, ":\""); break; case ESM::PRT_Groin: //4 groin = insertBoundedPart(mesh, "Groin"); break; case ESM::PRT_Skirt: //5 skirt = insertFreePart(mesh, ":|"); break; case ESM::PRT_RHand: //6 rhand = insertFreePart(mesh, ":?"); break; case ESM::PRT_LHand: //7 lhand = insertFreePart(mesh, ":>"); break; case ESM::PRT_RWrist: //8 rWrist = insertBoundedPart(mesh, "Right Wrist"); break; case ESM::PRT_LWrist: //9 lWrist = insertBoundedPart(mesh + "*|", "Left Wrist"); break; case ESM::PRT_Shield: //10 break; case ESM::PRT_RForearm: //11 rForearm = insertBoundedPart(mesh, "Right Forearm"); break; case ESM::PRT_LForearm: //12 lForearm = insertBoundedPart(mesh + "*|", "Left Forearm"); break; case ESM::PRT_RUpperarm: //13 rupperArm = insertBoundedPart(mesh, "Right Upper Arm"); break; case ESM::PRT_LUpperarm: //14 lupperArm = insertBoundedPart(mesh + "*|", "Left Upper Arm"); break; case ESM::PRT_RFoot: //15 insertFootPart(type, mesh); break; case ESM::PRT_LFoot: //16 insertFootPart(type, mesh); break; case ESM::PRT_RAnkle: //17 rAnkle = insertBoundedPart(mesh , "Right Ankle"); break; case ESM::PRT_LAnkle: //18 lAnkle = insertBoundedPart(mesh + "*|", "Left Ankle"); break; case ESM::PRT_RKnee: //19 rKnee = insertBoundedPart(mesh , "Right Knee"); break; case ESM::PRT_LKnee: //20 lKnee = insertBoundedPart(mesh + "*|", "Left Knee"); break; case ESM::PRT_RLeg: //21 rUpperLeg = insertBoundedPart(mesh, "Right Upper Leg"); break; case ESM::PRT_LLeg: //22 lUpperLeg = insertBoundedPart(mesh + "*|", "Left Upper Leg"); break; case ESM::PRT_RPauldron: //23 rclavicle = insertBoundedPart(mesh , "Right Clavicle"); break; case ESM::PRT_LPauldron: //24 lclavicle = insertBoundedPart(mesh + "*|", "Left Clavicle"); break; case ESM::PRT_Weapon: //25 break; case ESM::PRT_Tail: //26 tail = insertFreePart(mesh, ":*"); break; } return true; } return false; } void NpcAnimation::addPartGroup(int group, int priority, std::vector& parts){ for(std::size_t i = 0; i < parts.size(); i++) { ESM::PartReference part = parts[i]; const ESM::BodyPart *bodypart = 0; if(isFemale) bodypart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (part.female); if(!bodypart) bodypart = MWBase::Environment::get().getWorld()->getStore().bodyParts.search (part.male); if(bodypart){ addOrReplaceIndividualPart(part.part, group,priority,"meshes\\" + bodypart->model); } else reserveIndividualPart(part.part, group, priority); } } }