#include "npcstats.hpp" MWMechanics::NpcStats::NpcStats() : mForceRun (false), mForceSneak (false), mRun (false), mSneak (false), mDrawState (DrawState_Nothing) {} MWMechanics::DrawState MWMechanics::NpcStats::getDrawState() const { return mDrawState; } void MWMechanics::NpcStats::setDrawState (DrawState state) { mDrawState = state; }