#ifndef COMPONENTS_ESM_DEBUGPROFILE_H #define COMPONENTS_ESM_DEBUGPROFILE_H #include namespace ESM { class ESMReader; class ESMWriter; struct DebugProfile { static unsigned int sRecordId; std::string mId; std::string mDescription; std::string mScript; bool mDefault; bool mBypassNewGame; void load (ESMReader& esm); void save (ESMWriter& esm) const; /// Set record to default state (does not touch the ID). void blank(); }; } #endif