#include "inventorywindow.hpp" #include #include #include "window_manager.hpp" #include "widgets.hpp" #include "../mwbase/environment.hpp" #include "../mwworld/manualref.hpp" #include #include #include #include #include #include "../mwclass/container.hpp" #include "../mwworld/containerstore.hpp" #include #include "../mwworld/class.hpp" #include "../mwworld/world.hpp" #include "../mwworld/player.hpp" namespace MWGui { InventoryWindow::InventoryWindow(WindowManager& parWindowManager,DragAndDrop* dragAndDrop) : ContainerBase(dragAndDrop) , WindowPinnableBase("openmw_inventory_window_layout.xml", parWindowManager) { static_cast(mMainWidget)->eventWindowChangeCoord += MyGUI::newDelegate(this, &InventoryWindow::onWindowResize); getWidget(mAvatar, "Avatar"); getWidget(mEncumbranceBar, "EncumbranceBar"); getWidget(mEncumbranceText, "EncumbranceBarT"); getWidget(mFilterAll, "AllButton"); getWidget(mFilterWeapon, "WeaponButton"); getWidget(mFilterApparel, "ApparelButton"); getWidget(mFilterMagic, "MagicButton"); getWidget(mFilterMisc, "MiscButton"); MyGUI::ScrollView* itemView; MyGUI::Widget* containerWidget; getWidget(containerWidget, "Items"); getWidget(itemView, "ItemView"); setWidgets(containerWidget, itemView); mFilterAll->setCaption (MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sAllTab")->str); mFilterWeapon->setCaption (MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sWeaponTab")->str); mFilterApparel->setCaption (MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sApparelTab")->str); mFilterMagic->setCaption (MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sMagicTab")->str); mFilterMisc->setCaption (MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sMiscTab")->str); // adjust size of buttons to fit text int curX = 0; mFilterAll->setSize( mFilterAll->getTextSize().width + 24, mFilterAll->getSize().height ); curX += mFilterAll->getTextSize().width + 24 + 4; mFilterWeapon->setPosition(curX, mFilterWeapon->getPosition().top); mFilterWeapon->setSize( mFilterWeapon->getTextSize().width + 24, mFilterWeapon->getSize().height ); curX += mFilterWeapon->getTextSize().width + 24 + 4; mFilterApparel->setPosition(curX, mFilterApparel->getPosition().top); mFilterApparel->setSize( mFilterApparel->getTextSize().width + 24, mFilterApparel->getSize().height ); curX += mFilterApparel->getTextSize().width + 24 + 4; mFilterMagic->setPosition(curX, mFilterMagic->getPosition().top); mFilterMagic->setSize( mFilterMagic->getTextSize().width + 24, mFilterMagic->getSize().height ); curX += mFilterMagic->getTextSize().width + 24 + 4; mFilterMisc->setPosition(curX, mFilterMisc->getPosition().top); mFilterMisc->setSize( mFilterMisc->getTextSize().width + 24, mFilterMisc->getSize().height ); mFilterAll->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged); mFilterWeapon->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged); mFilterApparel->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged); mFilterMagic->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged); mFilterMisc->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged); mFilterAll->setStateSelected(true); } void InventoryWindow::openInventory() { openContainer(MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); onWindowResize(static_cast(mMainWidget)); } void InventoryWindow::onWindowResize(MyGUI::Window* _sender) { drawItems(); } void InventoryWindow::onFilterChanged(MyGUI::Widget* _sender) { if (_sender == mFilterAll) setFilter(ContainerBase::Filter_All); else if (_sender == mFilterWeapon) setFilter(ContainerBase::Filter_Weapon); else if (_sender == mFilterApparel) setFilter(ContainerBase::Filter_Apparel); else if (_sender == mFilterMagic) setFilter(ContainerBase::Filter_Magic); else if (_sender == mFilterMisc) setFilter(ContainerBase::Filter_Misc); mFilterAll->setStateSelected(false); mFilterWeapon->setStateSelected(false); mFilterApparel->setStateSelected(false); mFilterMagic->setStateSelected(false); mFilterMisc->setStateSelected(false); static_cast(_sender)->setStateSelected(true); } void InventoryWindow::onPinToggled() { mWindowManager.setWeaponVisibility(!mPinned); } }