#include "globalmap.hpp" #include #include #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include #include namespace MWRender { GlobalMap::GlobalMap(const std::string &cacheDir) : mCacheDir(cacheDir) , mMinX(0), mMaxX(0) , mMinY(0), mMaxY(0) { } void GlobalMap::render () { Ogre::TexturePtr tex; // get the size of the world const ESMS::CellList::ExtCells& extCells = MWBase::Environment::get().getWorld ()->getStore ().cells.extCells; for (ESMS::CellList::ExtCells::const_iterator it = extCells.begin(); it != extCells.end(); ++it) { if (it->first.first < mMinX) mMinX = it->first.first; if (it->first.first > mMaxX) mMaxX = it->first.first; if (it->first.second < mMinY) mMinY = it->first.second; if (it->first.second > mMaxY) mMaxY = it->first.second; } int cellSize = 24; mWidth = cellSize*(mMaxX-mMinX+1); mHeight = cellSize*(mMaxY-mMinY+1); //if (!boost::filesystem::exists(mCacheDir + "/GlobalMap.png")) if (1) { Ogre::Image image; Ogre::uchar data[mWidth * mHeight * 3]; for (int x = mMinX; x <= mMaxX; ++x) { for (int y = mMinY; y <= mMaxY; ++y) { ESM::Land* land = MWBase::Environment::get().getWorld ()->getStore ().lands.search (x,y); if (land) { if (!land->dataLoaded) { land->loadData(); } } for (int cellY=0; cellYlandData->heights[vertexY * ESM::Land::LAND_SIZE + vertexX]; if (landHeight >= 0) { if (landHeight >= hillHeight) { float factor = std::min(1.f, float(landHeight-hillHeight)/mountainHeight); r = (hillColour.r * (1-factor) + mountainColour.r * factor) * 255; g = (hillColour.g * (1-factor) + mountainColour.g * factor) * 255; b = (hillColour.b * (1-factor) + mountainColour.b * factor) * 255; } else { float factor = std::min(1.f, float(landHeight)/hillHeight); r = (groundColour.r * (1-factor) + hillColour.r * factor) * 255; g = (groundColour.g * (1-factor) + hillColour.g * factor) * 255; b = (groundColour.b * (1-factor) + hillColour.b * factor) * 255; } } else { if (landHeight >= -100) { float factor = std::min(1.f, -1*landHeight/100.f); r = (((waterShallowColour+groundColour)/2).r * (1-factor) + waterShallowColour.r * factor) * 255; g = (((waterShallowColour+groundColour)/2).g * (1-factor) + waterShallowColour.g * factor) * 255; b = (((waterShallowColour+groundColour)/2).b * (1-factor) + waterShallowColour.b * factor) * 255; } else { float factor = std::min(1.f, -1*(landHeight-100)/1000.f); r = (waterShallowColour.r * (1-factor) + waterDeepColour.r * factor) * 255; g = (waterShallowColour.g * (1-factor) + waterDeepColour.g * factor) * 255; b = (waterShallowColour.b * (1-factor) + waterDeepColour.b * factor) * 255; } } } else { r = waterDeepColour.r * 255; g = waterDeepColour.g * 255; b = waterDeepColour.b * 255; } // uncomment this line to outline cell borders //if (cellX == 0 || cellX == cellSize-1 || cellY == 0|| cellY == cellSize-1) r = 255; data[texelY * mWidth * 3 + texelX * 3] = r; data[texelY * mWidth * 3 + texelX * 3+1] = g; data[texelY * mWidth * 3 + texelX * 3+2] = b; } } } } image.loadDynamicImage (data, mWidth, mHeight, Ogre::PF_B8G8R8); //image.save (mCacheDir + "/GlobalMap.png"); tex = Ogre::TextureManager::getSingleton ().createManual ("GlobalMap.png", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, mWidth, mHeight, 0, Ogre::PF_B8G8R8, Ogre::TU_DEFAULT); tex->loadImage(image); } else tex = Ogre::TextureManager::getSingleton ().getByName ("GlobalMap.png"); tex->load(); } void GlobalMap::worldPosToImageSpace(float x, float z, float& imageX, float& imageY) { imageX = float(x / 8192.f - mMinX) / (mMaxX - mMinX + 1); imageY = 1.f-float(-z / 8192.f - mMinY) / (mMaxY - mMinY + 1); } void GlobalMap::cellTopLeftCornerToImageSpace(int x, int y, float& imageX, float& imageY) { imageX = float(x - mMinX) / (mMaxX - mMinX + 1); // NB y + 1, because we want the top left corner, not bottom left where the origin of the cell is imageY = 1.f-float(y - mMinY + 1) / (mMaxY - mMinY + 1); } }