#include "animation.hpp" #include #include #include #include #include #include #include #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/world.hpp" #include "../mwmechanics/character.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwworld/class.hpp" #include "../mwworld/fallback.hpp" #include "renderconst.hpp" namespace MWRender { Ogre::Real Animation::AnimationValue::getValue() const { AnimStateMap::const_iterator iter = mAnimation->mStates.find(mAnimationName); if(iter != mAnimation->mStates.end()) return iter->second.mTime; return 0.0f; } void Animation::AnimationValue::setValue(Ogre::Real) { } void Animation::destroyObjectList(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList &objects) { for(size_t i = 0;i < objects.mLights.size();i++) { Ogre::Light *light = objects.mLights[i]; // If parent is a scene node, it was created specifically for this light. Destroy it now. if(light->isAttached() && !light->isParentTagPoint()) sceneMgr->destroySceneNode(light->getParentSceneNode()); sceneMgr->destroyLight(light); } for(size_t i = 0;i < objects.mParticles.size();i++) sceneMgr->destroyParticleSystem(objects.mParticles[i]); for(size_t i = 0;i < objects.mEntities.size();i++) sceneMgr->destroyEntity(objects.mEntities[i]); objects.mControllers.clear(); objects.mLights.clear(); objects.mParticles.clear(); objects.mEntities.clear(); objects.mSkelBase = NULL; } Animation::Animation(const MWWorld::Ptr &ptr, Ogre::SceneNode *node) : mPtr(ptr) , mCamera(NULL) , mInsert(NULL) , mSkelBase(NULL) , mAccumRoot(NULL) , mNonAccumRoot(NULL) , mNonAccumCtrl(NULL) , mAccumulate(0.0f) , mNullAnimationValuePtr(OGRE_NEW NullAnimationValue) { for(size_t i = 0;i < sNumGroups;i++) mAnimationValuePtr[i].bind(OGRE_NEW AnimationValue(this)); mInsert = node->createChildSceneNode(); } Animation::~Animation() { if(mInsert) { mAnimSources.clear(); Ogre::SceneManager *sceneMgr = mInsert->getCreator(); destroyObjectList(sceneMgr, mObjectRoot); sceneMgr->destroySceneNode(mInsert); } } void Animation::setObjectRoot(const std::string &model, bool baseonly) { OgreAssert(mAnimSources.empty(), "Setting object root while animation sources are set!"); mSkelBase = NULL; destroyObjectList(mInsert->getCreator(), mObjectRoot); if(model.empty()) return; std::string mdlname = Misc::StringUtils::lowerCase(model); std::string::size_type p = mdlname.rfind('\\'); if(p == std::string::npos) p = mdlname.rfind('/'); if(p != std::string::npos) mdlname.insert(mdlname.begin()+p+1, 'x'); else mdlname.insert(mdlname.begin(), 'x'); if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(mdlname)) { mdlname = model; Misc::StringUtils::toLower(mdlname); } mObjectRoot = (!baseonly ? NifOgre::Loader::createObjects(mInsert, mdlname) : NifOgre::Loader::createObjectBase(mInsert, mdlname)); if(mObjectRoot.mSkelBase) { mSkelBase = mObjectRoot.mSkelBase; Ogre::AnimationStateSet *aset = mObjectRoot.mSkelBase->getAllAnimationStates(); Ogre::AnimationStateIterator asiter = aset->getAnimationStateIterator(); while(asiter.hasMoreElements()) { Ogre::AnimationState *state = asiter.getNext(); state->setEnabled(false); state->setLoop(false); } // Set the bones as manually controlled since we're applying the // transformations manually Ogre::SkeletonInstance *skelinst = mObjectRoot.mSkelBase->getSkeleton(); Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator(); while(boneiter.hasMoreElements()) boneiter.getNext()->setManuallyControlled(true); // Reattach any objects that have been attached to this one ObjectAttachMap::iterator iter = mAttachedObjects.begin(); while(iter != mAttachedObjects.end()) { if(!skelinst->hasBone(iter->second)) mAttachedObjects.erase(iter++); else { mSkelBase->attachObjectToBone(iter->second, iter->first); ++iter; } } } else mAttachedObjects.clear(); for(size_t i = 0;i < mObjectRoot.mControllers.size();i++) { if(mObjectRoot.mControllers[i].getSource().isNull()) mObjectRoot.mControllers[i].setSource(mAnimationValuePtr[0]); } } class VisQueueSet { Ogre::uint32 mVisFlags; Ogre::uint8 mSolidQueue, mTransQueue; Ogre::Real mDist; public: VisQueueSet(Ogre::uint32 visflags, Ogre::uint8 solidqueue, Ogre::uint8 transqueue, Ogre::Real dist) : mVisFlags(visflags), mSolidQueue(solidqueue), mTransQueue(transqueue), mDist(dist) { } void operator()(Ogre::Entity *entity) const { if(mVisFlags != 0) entity->setVisibilityFlags(mVisFlags); entity->setRenderingDistance(mDist); unsigned int numsubs = entity->getNumSubEntities(); for(unsigned int i = 0;i < numsubs;++i) { Ogre::SubEntity* subEnt = entity->getSubEntity(i); subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? mTransQueue : mSolidQueue); } } void operator()(Ogre::ParticleSystem *psys) const { if(mVisFlags != 0) psys->setVisibilityFlags(mVisFlags); psys->setRenderingDistance(mDist); // TODO: Check particle material for actual transparency psys->setRenderQueueGroup(mTransQueue); } }; void Animation::setRenderProperties(const NifOgre::ObjectList &objlist, Ogre::uint32 visflags, Ogre::uint8 solidqueue, Ogre::uint8 transqueue, Ogre::Real dist) { std::for_each(objlist.mEntities.begin(), objlist.mEntities.end(), VisQueueSet(visflags, solidqueue, transqueue, dist)); std::for_each(objlist.mParticles.begin(), objlist.mParticles.end(), VisQueueSet(visflags, solidqueue, transqueue, dist)); } size_t Animation::detectAnimGroup(const Ogre::Node *node) { static const char sGroupRoots[sNumGroups][32] = { "", /* Lower body / character root */ "Bip01 Spine1", /* Torso */ "Bip01 L Clavicle", /* Left arm */ "Bip01 R Clavicle", /* Right arm */ }; while(node) { const Ogre::String &name = node->getName(); for(size_t i = 1;i < sNumGroups;i++) { if(name == sGroupRoots[i]) return i; } node = node->getParent(); } return 0; } void Animation::addAnimSource(const std::string &model) { OgreAssert(mInsert, "Object is missing a root!"); if(!mSkelBase) return; std::string kfname = Misc::StringUtils::lowerCase(model); std::string::size_type p = kfname.rfind('\\'); if(p == std::string::npos) p = kfname.rfind('/'); if(p != std::string::npos) kfname.insert(kfname.begin()+p+1, 'x'); else kfname.insert(kfname.begin(), 'x'); if(kfname.size() > 4 && kfname.compare(kfname.size()-4, 4, ".nif") == 0) kfname.replace(kfname.size()-4, 4, ".kf"); if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(kfname)) return; std::vector > ctrls; Ogre::SharedPtr animsrc(OGRE_NEW AnimSource); NifOgre::Loader::createKfControllers(mSkelBase, kfname, animsrc->mTextKeys, ctrls); if(animsrc->mTextKeys.empty() || ctrls.empty()) return; mAnimSources.push_back(animsrc); std::vector > *grpctrls = animsrc->mControllers; for(size_t i = 0;i < ctrls.size();i++) { NifOgre::NodeTargetValue *dstval; dstval = static_cast*>(ctrls[i].getDestination().getPointer()); size_t grp = detectAnimGroup(dstval->getNode()); if(!mAccumRoot && grp == 0) { mAccumRoot = mInsert; mNonAccumRoot = dstval->getNode(); } ctrls[i].setSource(mAnimationValuePtr[grp]); grpctrls[grp].push_back(ctrls[i]); } } void Animation::clearAnimSources() { mStates.clear(); for(size_t i = 0;i < sNumGroups;i++) mAnimationValuePtr[i]->setAnimName(std::string()); mNonAccumCtrl = NULL; mAccumRoot = NULL; mNonAccumRoot = NULL; mAnimSources.clear(); } void Animation::addExtraLight(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList &objlist, const ESM::Light *light) { const MWWorld::Fallback *fallback = MWBase::Environment::get().getWorld()->getFallback(); const int clr = light->mData.mColor; Ogre::ColourValue color(((clr >> 0) & 0xFF) / 255.0f, ((clr >> 8) & 0xFF) / 255.0f, ((clr >> 16) & 0xFF) / 255.0f); const float radius = float(light->mData.mRadius); if((light->mData.mFlags&ESM::Light::Negative)) color *= -1; objlist.mLights.push_back(sceneMgr->createLight()); Ogre::Light *olight = objlist.mLights.back(); olight->setDiffuseColour(color); Ogre::ControllerValueRealPtr src(Ogre::ControllerManager::getSingleton().getFrameTimeSource()); Ogre::ControllerValueRealPtr dest(OGRE_NEW OEngine::Render::LightValue(olight, color)); Ogre::ControllerFunctionRealPtr func(OGRE_NEW OEngine::Render::LightFunction( (light->mData.mFlags&ESM::Light::Flicker) ? OEngine::Render::LT_Flicker : (light->mData.mFlags&ESM::Light::FlickerSlow) ? OEngine::Render::LT_FlickerSlow : (light->mData.mFlags&ESM::Light::Pulse) ? OEngine::Render::LT_Pulse : (light->mData.mFlags&ESM::Light::PulseSlow) ? OEngine::Render::LT_PulseSlow : OEngine::Render::LT_Normal )); objlist.mControllers.push_back(Ogre::Controller(src, dest, func)); bool interior = !(mPtr.isInCell() && mPtr.getCell()->mCell->isExterior()); bool quadratic = fallback->getFallbackBool("LightAttenuation_OutQuadInLin") ? !interior : fallback->getFallbackBool("LightAttenuation_UseQuadratic"); // with the standard 1 / (c + d*l + d*d*q) equation the attenuation factor never becomes zero, // so we ignore lights if their attenuation falls below this factor. const float threshold = 0.03; if (!quadratic) { float r = radius * fallback->getFallbackFloat("LightAttenuation_LinearRadiusMult"); float attenuation = fallback->getFallbackFloat("LightAttenuation_LinearValue") / r; float activationRange = 1.0f / (threshold * attenuation); olight->setAttenuation(activationRange, 0, attenuation, 0); } else { float r = radius * fallback->getFallbackFloat("LightAttenuation_QuadraticRadiusMult"); float attenuation = fallback->getFallbackFloat("LightAttenuation_QuadraticValue") / std::pow(r, 2); float activationRange = std::sqrt(1.0f / (threshold * attenuation)); olight->setAttenuation(activationRange, 0, 0, attenuation); } // If there's an AttachLight bone, attach the light to that, otherwise put it in the center, if(objlist.mSkelBase && objlist.mSkelBase->getSkeleton()->hasBone("AttachLight")) objlist.mSkelBase->attachObjectToBone("AttachLight", olight); else { Ogre::AxisAlignedBox bounds = Ogre::AxisAlignedBox::BOX_NULL; for(size_t i = 0;i < objlist.mEntities.size();i++) { Ogre::Entity *ent = objlist.mEntities[i]; bounds.merge(ent->getBoundingBox()); } Ogre::SceneNode *node = bounds.isFinite() ? mInsert->createChildSceneNode(bounds.getCenter()) : mInsert->createChildSceneNode(); node->attachObject(olight); } } Ogre::Node *Animation::getNode(const std::string &name) { if(mSkelBase) { Ogre::SkeletonInstance *skel = mSkelBase->getSkeleton(); if(skel->hasBone(name)) return skel->getBone(name); } return NULL; } NifOgre::TextKeyMap::const_iterator Animation::findGroupStart(const NifOgre::TextKeyMap &keys, const std::string &groupname) { NifOgre::TextKeyMap::const_iterator iter(keys.begin()); for(;iter != keys.end();iter++) { if(iter->second.compare(0, groupname.size(), groupname) == 0 && iter->second.compare(groupname.size(), 2, ": ") == 0) break; } return iter; } bool Animation::hasAnimation(const std::string &anim) { AnimSourceList::const_iterator iter(mAnimSources.begin()); for(;iter != mAnimSources.end();iter++) { const NifOgre::TextKeyMap &keys = (*iter)->mTextKeys; if(findGroupStart(keys, anim) != keys.end()) return true; } return false; } void Animation::setAccumulation(const Ogre::Vector3 &accum) { mAccumulate = accum; } void Animation::updatePtr(const MWWorld::Ptr &ptr) { mPtr = ptr; } float Animation::calcAnimVelocity(const NifOgre::TextKeyMap &keys, NifOgre::NodeTargetValue *nonaccumctrl, const Ogre::Vector3 &accum, const std::string &groupname) { const std::string start = groupname+": start"; const std::string loopstart = groupname+": loop start"; const std::string loopstop = groupname+": loop stop"; const std::string stop = groupname+": stop"; float starttime = std::numeric_limits::max(); float stoptime = 0.0f; NifOgre::TextKeyMap::const_iterator keyiter(keys.begin()); while(keyiter != keys.end()) { if(keyiter->second == start || keyiter->second == loopstart) starttime = keyiter->first; else if(keyiter->second == loopstop || keyiter->second == stop) { stoptime = keyiter->first; break; } keyiter++; } if(stoptime > starttime) { Ogre::Vector3 startpos = nonaccumctrl->getTranslation(starttime) * accum; Ogre::Vector3 endpos = nonaccumctrl->getTranslation(stoptime) * accum; return startpos.distance(endpos) / (stoptime - starttime); } return 0.0f; } float Animation::getVelocity(const std::string &groupname) const { /* Look in reverse; last-inserted source has priority. */ AnimSourceList::const_reverse_iterator animsrc(mAnimSources.rbegin()); for(;animsrc != mAnimSources.rend();animsrc++) { const NifOgre::TextKeyMap &keys = (*animsrc)->mTextKeys; if(findGroupStart(keys, groupname) != keys.end()) break; } if(animsrc == mAnimSources.rend()) return 0.0f; float velocity = 0.0f; const NifOgre::TextKeyMap &keys = (*animsrc)->mTextKeys; const std::vector >&ctrls = (*animsrc)->mControllers[0]; for(size_t i = 0;i < ctrls.size();i++) { NifOgre::NodeTargetValue *dstval; dstval = static_cast*>(ctrls[i].getDestination().getPointer()); if(dstval->getNode() == mNonAccumRoot) { velocity = calcAnimVelocity(keys, dstval, mAccumulate, groupname); break; } } // If there's no velocity, keep looking if(!(velocity > 1.0f)) { AnimSourceList::const_reverse_iterator animiter = mAnimSources.rbegin(); while(*animiter != *animsrc) ++animiter; while(!(velocity > 1.0f) && ++animiter != mAnimSources.rend()) { const NifOgre::TextKeyMap &keys = (*animiter)->mTextKeys; const std::vector >&ctrls = (*animiter)->mControllers[0]; for(size_t i = 0;i < ctrls.size();i++) { NifOgre::NodeTargetValue *dstval; dstval = static_cast*>(ctrls[i].getDestination().getPointer()); if(dstval->getNode() == mNonAccumRoot) { velocity = calcAnimVelocity(keys, dstval, mAccumulate, groupname); break; } } } } return velocity; } static void updateBoneTree(const Ogre::SkeletonInstance *skelsrc, Ogre::Bone *bone) { if(skelsrc->hasBone(bone->getName())) { Ogre::Bone *srcbone = skelsrc->getBone(bone->getName()); if(!srcbone->getParent() || !bone->getParent()) { bone->setOrientation(srcbone->getOrientation()); bone->setPosition(srcbone->getPosition()); bone->setScale(srcbone->getScale()); } else { bone->_setDerivedOrientation(srcbone->_getDerivedOrientation()); bone->_setDerivedPosition(srcbone->_getDerivedPosition()); bone->setScale(Ogre::Vector3::UNIT_SCALE); } } else { // No matching bone in the source. Make sure it stays properly offset // from its parent. bone->resetToInitialState(); } Ogre::Node::ChildNodeIterator boneiter = bone->getChildIterator(); while(boneiter.hasMoreElements()) updateBoneTree(skelsrc, static_cast(boneiter.getNext())); } void Animation::updateSkeletonInstance(const Ogre::SkeletonInstance *skelsrc, Ogre::SkeletonInstance *skel) { Ogre::Skeleton::BoneIterator boneiter = skel->getRootBoneIterator(); while(boneiter.hasMoreElements()) updateBoneTree(skelsrc, boneiter.getNext()); } void Animation::updatePosition(float oldtime, float newtime, Ogre::Vector3 &position) { /* Get the non-accumulation root's difference from the last update, and move the position * accordingly. */ Ogre::Vector3 off = mNonAccumCtrl->getTranslation(newtime)*mAccumulate; position += off - mNonAccumCtrl->getTranslation(oldtime)*mAccumulate; /* Translate the accumulation root back to compensate for the move. */ mAccumRoot->setPosition(-off); } bool Animation::reset(AnimState &state, const NifOgre::TextKeyMap &keys, const std::string &groupname, const std::string &start, const std::string &stop, float startpoint) { const NifOgre::TextKeyMap::const_iterator groupstart = findGroupStart(keys, groupname); std::string starttag = groupname+": "+start; NifOgre::TextKeyMap::const_iterator startkey(groupstart); while(startkey != keys.end() && startkey->second != starttag) startkey++; if(startkey == keys.end() && start == "loop start") { starttag = groupname+": start"; startkey = groupstart; while(startkey != keys.end() && startkey->second != starttag) startkey++; } if(startkey == keys.end()) return false; const std::string stoptag = groupname+": "+stop; NifOgre::TextKeyMap::const_iterator stopkey(groupstart); while(stopkey != keys.end() && stopkey->second != stoptag) stopkey++; if(stopkey == keys.end()) return false; if(startkey->first > stopkey->first) return false; state.mStartTime = startkey->first; state.mLoopStartTime = startkey->first; state.mLoopStopTime = stopkey->first; state.mStopTime = stopkey->first; state.mTime = state.mStartTime + ((state.mStopTime - state.mStartTime) * startpoint); if(state.mTime > state.mStartTime) { const std::string loopstarttag = groupname+": loop start"; const std::string loopstoptag = groupname+": loop stop"; NifOgre::TextKeyMap::const_iterator key(groupstart); while(key->first <= state.mTime && key != stopkey) { if(key->second == loopstarttag) state.mLoopStartTime = key->first; else if(key->second == loopstoptag) state.mLoopStopTime = key->first; key++; } } return true; } void Animation::handleTextKey(AnimState &state, const std::string &groupname, const NifOgre::TextKeyMap::const_iterator &key) { //float time = key->first; const std::string &evt = key->second; if(evt.compare(0, 7, "sound: ") == 0) { MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager(); sndMgr->playSound3D(mPtr, evt.substr(7), 1.0f, 1.0f); return; } if(evt.compare(0, 10, "soundgen: ") == 0) { std::string sound = MWWorld::Class::get(mPtr).getSoundIdFromSndGen(mPtr, evt.substr(10)); if(!sound.empty()) { MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager(); MWBase::SoundManager::PlayType type = MWBase::SoundManager::Play_TypeSfx; if(evt.compare(10, evt.size()-10, "left") == 0 || evt.compare(10, evt.size()-10, "right") == 0) type = MWBase::SoundManager::Play_TypeFoot; sndMgr->playSound3D(mPtr, sound, 1.0f, 1.0f, type); } return; } if(evt.compare(0, groupname.size(), groupname) != 0 || evt.compare(groupname.size(), 2, ": ") != 0) { // Not ours, skip it return; } size_t off = groupname.size()+2; size_t len = evt.size() - off; if(evt.compare(off, len, "loop start") == 0) state.mLoopStartTime = key->first; else if(evt.compare(off, len, "loop stop") == 0) state.mLoopStopTime = key->first; else if(evt.compare(off, len, "equip attach") == 0) showWeapons(true); else if(evt.compare(off, len, "unequip detach") == 0) showWeapons(false); else if(evt.compare(off, len, "chop hit") == 0) MWWorld::Class::get(mPtr).hit(mPtr, MWMechanics::CreatureStats::AT_Chop); else if(evt.compare(off, len, "slash hit") == 0) MWWorld::Class::get(mPtr).hit(mPtr, MWMechanics::CreatureStats::AT_Slash); else if(evt.compare(off, len, "thrust hit") == 0) MWWorld::Class::get(mPtr).hit(mPtr, MWMechanics::CreatureStats::AT_Thrust); else if(evt.compare(off, len, "hit") == 0) MWWorld::Class::get(mPtr).hit(mPtr); } void Animation::play(const std::string &groupname, int priority, int groups, bool autodisable, float speedmult, const std::string &start, const std::string &stop, float startpoint, size_t loops) { if(!mSkelBase || mAnimSources.empty()) return; if(groupname.empty()) { resetActiveGroups(); return; } priority = std::max(0, priority); AnimStateMap::iterator stateiter = mStates.begin(); while(stateiter != mStates.end()) { if(stateiter->second.mPriority == priority) mStates.erase(stateiter++); else ++stateiter; } stateiter = mStates.find(groupname); if(stateiter != mStates.end()) { stateiter->second.mPriority = priority; resetActiveGroups(); return; } /* Look in reverse; last-inserted source has priority. */ AnimSourceList::reverse_iterator iter(mAnimSources.rbegin()); for(;iter != mAnimSources.rend();iter++) { const NifOgre::TextKeyMap &textkeys = (*iter)->mTextKeys; AnimState state; if(reset(state, textkeys, groupname, start, stop, startpoint)) { state.mSource = *iter; state.mSpeedMult = speedmult; state.mLoopCount = loops; state.mPlaying = (state.mTime < state.mStopTime); state.mPriority = priority; state.mGroups = groups; state.mAutoDisable = autodisable; mStates[groupname] = state; NifOgre::TextKeyMap::const_iterator textkey(textkeys.lower_bound(state.mTime)); while(textkey != textkeys.end() && textkey->first <= state.mTime) { handleTextKey(state, groupname, textkey); textkey++; } if(state.mTime >= state.mLoopStopTime && state.mLoopCount > 0) { state.mLoopCount--; state.mTime = state.mLoopStartTime; state.mPlaying = true; if(state.mTime >= state.mLoopStopTime) break; textkey = textkeys.lower_bound(state.mTime); while(textkey != textkeys.end() && textkey->first <= state.mTime) { handleTextKey(state, groupname, textkey); textkey++; } } break; } } if(iter == mAnimSources.rend()) std::cerr<< "Failed to find animation "<second.mPlaying; return false; } void Animation::resetActiveGroups() { for(size_t grp = 0;grp < sNumGroups;grp++) { AnimStateMap::const_iterator active = mStates.end(); AnimStateMap::const_iterator state = mStates.begin(); for(;state != mStates.end();++state) { if(!(state->second.mGroups&(1<second.mPriority < state->second.mPriority) active = state; } mAnimationValuePtr[grp]->setAnimName((active == mStates.end()) ? std::string() : active->first); } mNonAccumCtrl = NULL; if(!mNonAccumRoot || mAccumulate == Ogre::Vector3(0.0f)) return; AnimStateMap::const_iterator state = mStates.find(mAnimationValuePtr[0]->getAnimName()); if(state == mStates.end()) return; const Ogre::SharedPtr &animsrc = state->second.mSource; const std::vector >&ctrls = animsrc->mControllers[0]; for(size_t i = 0;i < ctrls.size();i++) { NifOgre::NodeTargetValue *dstval; dstval = static_cast*>(ctrls[i].getDestination().getPointer()); if(dstval->getNode() == mNonAccumRoot) { mNonAccumCtrl = dstval; break; } } } bool Animation::getInfo(const std::string &groupname, float *complete, float *speedmult) const { AnimStateMap::const_iterator iter = mStates.find(groupname); if(iter == mStates.end()) { if(complete) *complete = 0.0f; if(speedmult) *speedmult = 0.0f; return false; } if(complete) { if(iter->second.mStopTime > iter->second.mStartTime) *complete = (iter->second.mTime - iter->second.mStartTime) / (iter->second.mStopTime - iter->second.mStartTime); else *complete = (iter->second.mPlaying ? 0.0f : 1.0f); } if(speedmult) *speedmult = iter->second.mSpeedMult; return true; } void Animation::disable(const std::string &groupname) { AnimStateMap::iterator iter = mStates.find(groupname); if(iter != mStates.end()) mStates.erase(iter); resetActiveGroups(); } Ogre::Vector3 Animation::runAnimation(float duration) { Ogre::Vector3 movement(0.0f); AnimStateMap::iterator stateiter = mStates.begin(); while(stateiter != mStates.end()) { AnimState &state = stateiter->second; const NifOgre::TextKeyMap &textkeys = state.mSource->mTextKeys; NifOgre::TextKeyMap::const_iterator textkey(textkeys.upper_bound(state.mTime)); float timepassed = duration * state.mSpeedMult; while(state.mPlaying) { float targetTime; if(state.mTime >= state.mLoopStopTime && state.mLoopCount > 0) goto handle_loop; targetTime = state.mTime + timepassed; if(textkey == textkeys.end() || textkey->first > targetTime) { if(mNonAccumCtrl && stateiter->first == mAnimationValuePtr[0]->getAnimName()) updatePosition(state.mTime, targetTime, movement); state.mTime = std::min(targetTime, state.mStopTime); } else { if(mNonAccumCtrl && stateiter->first == mAnimationValuePtr[0]->getAnimName()) updatePosition(state.mTime, textkey->first, movement); state.mTime = textkey->first; } state.mPlaying = (state.mTime < state.mStopTime); timepassed = targetTime - state.mTime; while(textkey != textkeys.end() && textkey->first <= state.mTime) { handleTextKey(state, stateiter->first, textkey); textkey++; } if(state.mTime >= state.mLoopStopTime && state.mLoopCount > 0) { handle_loop: state.mLoopCount--; state.mTime = state.mLoopStartTime; state.mPlaying = true; textkey = textkeys.lower_bound(state.mTime); while(textkey != textkeys.end() && textkey->first <= state.mTime) { handleTextKey(state, stateiter->first, textkey); textkey++; } if(state.mTime >= state.mLoopStopTime) break; } if(timepassed <= 0.0f) break; } if(!state.mPlaying && state.mAutoDisable) { mStates.erase(stateiter++); resetActiveGroups(); } else ++stateiter; } for(size_t i = 0;i < mObjectRoot.mControllers.size();i++) mObjectRoot.mControllers[i].update(); // Apply group controllers for(size_t grp = 0;grp < sNumGroups;grp++) { const std::string &name = mAnimationValuePtr[grp]->getAnimName(); if(!name.empty() && (stateiter=mStates.find(name)) != mStates.end()) { const Ogre::SharedPtr &src = stateiter->second.mSource; for(size_t i = 0;i < src->mControllers[grp].size();i++) src->mControllers[grp][i].update(); } } if(mSkelBase) { // HACK: Dirty the animation state set so that Ogre will apply the // transformations to entities this skeleton instance is shared with. mSkelBase->getAllAnimationStates()->_notifyDirty(); } return movement; } void Animation::showWeapons(bool showWeapon) { } class ToggleLight { bool mEnable; public: ToggleLight(bool enable) : mEnable(enable) { } void operator()(Ogre::Light *light) const { light->setVisible(mEnable); } }; void Animation::enableLights(bool enable) { std::for_each(mObjectRoot.mLights.begin(), mObjectRoot.mLights.end(), ToggleLight(enable)); } class MergeBounds { Ogre::AxisAlignedBox *mBounds; public: MergeBounds(Ogre::AxisAlignedBox *bounds) : mBounds(bounds) { } void operator()(Ogre::MovableObject *obj) { mBounds->merge(obj->getWorldBoundingBox(true)); } }; Ogre::AxisAlignedBox Animation::getWorldBounds() { Ogre::AxisAlignedBox bounds = Ogre::AxisAlignedBox::BOX_NULL; std::for_each(mObjectRoot.mEntities.begin(), mObjectRoot.mEntities.end(), MergeBounds(&bounds)); return bounds; } Ogre::TagPoint *Animation::attachObjectToBone(const Ogre::String &bonename, Ogre::MovableObject *obj) { Ogre::TagPoint *tag = NULL; Ogre::SkeletonInstance *skel = (mSkelBase ? mSkelBase->getSkeleton() : NULL); if(skel && skel->hasBone(bonename)) { tag = mSkelBase->attachObjectToBone(bonename, obj); mAttachedObjects[obj] = bonename; } return tag; } void Animation::detachObjectFromBone(Ogre::MovableObject *obj) { ObjectAttachMap::iterator iter = mAttachedObjects.find(obj); if(iter != mAttachedObjects.end()) mAttachedObjects.erase(iter); mSkelBase->detachObjectFromBone(obj); } ObjectAnimation::ObjectAnimation(const MWWorld::Ptr& ptr, const std::string &model) : Animation(ptr, ptr.getRefData().getBaseNode()) { setObjectRoot(model, false); Ogre::AxisAlignedBox bounds = getWorldBounds(); Ogre::Vector3 extents = bounds.getSize(); extents *= mInsert->getParentSceneNode()->getScale(); float size = std::max(std::max(extents.x, extents.y), extents.z); bool small = (size < Settings::Manager::getInt("small object size", "Viewing distance")) && Settings::Manager::getBool("limit small object distance", "Viewing distance"); // do not fade out doors. that will cause holes and look stupid if(ptr.getTypeName().find("Door") != std::string::npos) small = false; float dist = small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0.0f; setRenderProperties(mObjectRoot, (mPtr.getTypeName() == typeid(ESM::Static).name()) ? (small ? RV_StaticsSmall : RV_Statics) : RV_Misc, RQG_Main, RQG_Alpha, dist); } void ObjectAnimation::addLight(const ESM::Light *light) { addExtraLight(mInsert->getCreator(), mObjectRoot, light); } class FindEntityTransparency { public: bool operator()(Ogre::Entity *ent) const { unsigned int numsubs = ent->getNumSubEntities(); for(unsigned int i = 0;i < numsubs;++i) { if(ent->getSubEntity(i)->getMaterial()->isTransparent()) return true; } return false; } }; bool ObjectAnimation::canBatch() const { if(!mObjectRoot.mParticles.empty() || !mObjectRoot.mLights.empty() || !mObjectRoot.mControllers.empty()) return false; return std::find_if(mObjectRoot.mEntities.begin(), mObjectRoot.mEntities.end(), FindEntityTransparency()) == mObjectRoot.mEntities.end(); } void ObjectAnimation::fillBatch(Ogre::StaticGeometry *sg) { std::vector::reverse_iterator iter = mObjectRoot.mEntities.rbegin(); for(;iter != mObjectRoot.mEntities.rend();++iter) { Ogre::Node *node = (*iter)->getParentNode(); sg->addEntity(*iter, node->_getDerivedPosition(), node->_getDerivedOrientation(), node->_getDerivedScale()); } } }