#include "world.hpp"

#include <cmath>
#include <iostream>

#include <components/bsa/bsa_archive.hpp>

#include "../mwrender/sky.hpp"
#include "../mwrender/interior.hpp"

#include "../mwmechanics/mechanicsmanager.hpp"

#include "ptr.hpp"
#include "environment.hpp"

namespace
{
    template<typename T>
    void listCellScripts (const ESMS::ESMStore& store,
        ESMS::CellRefList<T, MWWorld::RefData>& cellRefList, MWWorld::World::ScriptList& scriptList,
        MWWorld::Ptr::CellStore *cell)
    {
        for (typename ESMS::CellRefList<T, MWWorld::RefData>::List::iterator iter (
            cellRefList.list.begin());
            iter!=cellRefList.list.end(); ++iter)
        {
            if (!iter->base->script.empty() && iter->mData.getCount())
            {
                if (const ESM::Script *script = store.scripts.find (iter->base->script))
                {
                    iter->mData.setLocals (*script);

                    scriptList.push_back (
                        std::make_pair (iter->base->script, MWWorld::Ptr (&*iter, cell)));
                }
            }
        }
    }

    template<typename T>
    ESMS::LiveCellRef<T, MWWorld::RefData> *searchViaHandle (const std::string& handle,
        ESMS::CellRefList<T, MWWorld::RefData>& refList)
    {
        typedef typename ESMS::CellRefList<T, MWWorld::RefData>::List::iterator iterator;

        for (iterator iter (refList.list.begin()); iter!=refList.list.end(); ++iter)
        {
            if (iter->mData.getHandle()==handle)
            {
                return &*iter;
            }
        }

        return 0;
    }
}

namespace MWWorld
{
    void World::insertInteriorScripts (ESMS::CellStore<RefData>& cell)
    {
        listCellScripts (mStore, cell.activators, mLocalScripts, &cell);
        listCellScripts (mStore, cell.potions, mLocalScripts, &cell);
        listCellScripts (mStore, cell.appas, mLocalScripts, &cell);
        listCellScripts (mStore, cell.armors, mLocalScripts, &cell);
        listCellScripts (mStore, cell.books, mLocalScripts, &cell);
        listCellScripts (mStore, cell.clothes, mLocalScripts, &cell);
        listCellScripts (mStore, cell.containers, mLocalScripts, &cell);
        listCellScripts (mStore, cell.creatures, mLocalScripts, &cell);
        listCellScripts (mStore, cell.doors, mLocalScripts, &cell);
        listCellScripts (mStore, cell.ingreds, mLocalScripts, &cell);
        listCellScripts (mStore, cell.lights, mLocalScripts, &cell);
        listCellScripts (mStore, cell.lockpicks, mLocalScripts, &cell);
        listCellScripts (mStore, cell.miscItems, mLocalScripts, &cell);
        listCellScripts (mStore, cell.npcs, mLocalScripts, &cell);
        listCellScripts (mStore, cell.probes, mLocalScripts, &cell);
        listCellScripts (mStore, cell.repairs, mLocalScripts, &cell);
        listCellScripts (mStore, cell.weapons, mLocalScripts, &cell);
    }

    Ptr World::getPtr (const std::string& name, Ptr::CellStore& cell)
    {
        if (ESMS::LiveCellRef<ESM::Activator, RefData> *ref = cell.activators.find (name))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Potion, RefData> *ref = cell.potions.find (name))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Apparatus, RefData> *ref = cell.appas.find (name))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Armor, RefData> *ref = cell.armors.find (name))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Book, RefData> *ref = cell.books.find (name))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Clothing, RefData> *ref = cell.clothes.find (name))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Container, RefData> *ref = cell.containers.find (name))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Creature, RefData> *ref = cell.creatures.find (name))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Door, RefData> *ref = cell.doors.find (name))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Ingredient, RefData> *ref = cell.ingreds.find (name))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::CreatureLevList, RefData> *ref = cell.creatureLists.find (name))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::ItemLevList, RefData> *ref = cell.itemLists.find (name))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Light, RefData> *ref = cell.lights.find (name))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = cell.lockpicks.find (name))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Misc, RefData> *ref = cell.miscItems.find (name))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::NPC, RefData> *ref = cell.npcs.find (name))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Probe, RefData> *ref = cell.probes.find (name))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Repair, RefData> *ref = cell.repairs.find (name))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Static, RefData> *ref = cell.statics.find (name))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Weapon, RefData> *ref = cell.weapons.find (name))
            return Ptr (ref, &cell);

        return Ptr();
    }

    Ptr World::getPtrViaHandle (const std::string& handle, Ptr::CellStore& cell)
    {
        if (ESMS::LiveCellRef<ESM::Activator, RefData> *ref =
            searchViaHandle (handle, cell.activators))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Potion, RefData> *ref = searchViaHandle (handle, cell.potions))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Apparatus, RefData> *ref = searchViaHandle (handle, cell.appas))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Armor, RefData> *ref = searchViaHandle (handle, cell.armors))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Book, RefData> *ref = searchViaHandle (handle, cell.books))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Clothing, RefData> *ref = searchViaHandle (handle, cell.clothes))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Container, RefData> *ref =
            searchViaHandle (handle, cell.containers))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Creature, RefData> *ref =
            searchViaHandle (handle, cell.creatures))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Door, RefData> *ref = searchViaHandle (handle, cell.doors))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Ingredient, RefData> *ref =
            searchViaHandle (handle, cell.ingreds))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Light, RefData> *ref = searchViaHandle (handle, cell.lights))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = searchViaHandle (handle, cell.lockpicks))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Misc, RefData> *ref = searchViaHandle (handle, cell.miscItems))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::NPC, RefData> *ref = searchViaHandle (handle, cell.npcs))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Probe, RefData> *ref = searchViaHandle (handle, cell.probes))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Repair, RefData> *ref = searchViaHandle (handle, cell.repairs))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Static, RefData> *ref = searchViaHandle (handle, cell.statics))
            return Ptr (ref, &cell);

        if (ESMS::LiveCellRef<ESM::Weapon, RefData> *ref = searchViaHandle (handle, cell.weapons))
            return Ptr (ref, &cell);

        return Ptr();
    }

    MWRender::CellRender *World::searchRender (Ptr::CellStore *store)
    {
        CellRenderCollection::iterator iter = mActiveCells.find (store);

        if (iter!=mActiveCells.end())
        {
            return iter->second;
        }
        else
        {
            iter = mBufferedCells.find (store);
            if (iter!=mBufferedCells.end())
                return iter->second;
        }

        return 0;
    }

    int World::getDaysPerMonth (int month) const
    {
        switch (month)
        {
            case 0: return 31;
            case 1: return 28;
            case 2: return 31;
            case 3: return 30;
            case 4: return 31;
            case 5: return 30;
            case 6: return 31;
            case 7: return 31;
            case 8: return 30;
            case 9: return 31;
            case 10: return 30;
            case 11: return 31;
        }

        throw std::runtime_error ("month out of range");
    }

    World::World (OEngine::Render::OgreRenderer& renderer, const boost::filesystem::path& dataDir,
        const std::string& master, bool newGame, Environment& environment)
    : mSkyManager (0), mScene (renderer), mPlayerPos (0), mCurrentCell (0), mGlobalVariables (0),
      mSky (false), mCellChanged (false), mEnvironment (environment)
    {
        boost::filesystem::path masterPath (dataDir);
        masterPath /= master;

        std::cout << "Loading ESM " << masterPath.string() << "\n";

        // This parses the ESM file and loads a sample cell
        mEsm.open (masterPath.file_string());
        mStore.load (mEsm);

        mPlayerPos = new MWRender::PlayerPos (mScene.getCamera(), mStore.npcs.find ("player"));

        // global variables
        mGlobalVariables = new Globals (mStore);

        if (newGame)
        {
            // set new game mark
            mGlobalVariables->setInt ("chargenstate", 1);
        }

        mSkyManager =
            MWRender::SkyManager::create(renderer.getWindow(), mScene.getCamera());
    }

    World::~World()
    {
        for (CellRenderCollection::iterator iter (mActiveCells.begin());
            iter!=mActiveCells.end(); ++iter)
            delete iter->second;

        for (CellRenderCollection::iterator iter (mBufferedCells.begin());
            iter!=mBufferedCells.end(); ++iter)
            delete iter->second;

        delete mPlayerPos;
        delete mSkyManager;
        delete mGlobalVariables;
    }

    MWRender::PlayerPos& World::getPlayerPos()
    {
        return *mPlayerPos;
    }

    ESMS::ESMStore& World::getStore()
    {
        return mStore;
    }

    const World::ScriptList& World::getLocalScripts() const
    {
        return mLocalScripts;
    }

    bool World::hasCellChanged() const
    {
        return mCellChanged;
    }

    Globals::Data& World::getGlobalVariable (const std::string& name)
    {
        return (*mGlobalVariables)[name];
    }

    char World::getGlobalVariableType (const std::string& name) const
    {
        return mGlobalVariables->getType (name);
    }

    Ptr World::getPtr (const std::string& name, bool activeOnly)
    {
        // the player is always in an active cell.
        if (name=="player")
        {
            return mPlayerPos->getPlayer();
        }

        // active cells
        for (CellRenderCollection::iterator iter (mActiveCells.begin());
            iter!=mActiveCells.end(); ++iter)
        {
            Ptr ptr = getPtr (name, *iter->first);

            if (!ptr.isEmpty())
                return ptr;
        }

        if (!activeOnly)
        {
            // TODO: inactive cells
        }

        throw std::runtime_error ("unknown ID: " + name);
    }

    Ptr World::getPtrViaHandle (const std::string& handle)
    {
        // TODO player

        for (CellRenderCollection::iterator iter (mActiveCells.begin());
            iter!=mActiveCells.end(); ++iter)
        {
            Ptr ptr = getPtrViaHandle (handle, *iter->first);

            if (!ptr.isEmpty())
                return ptr;
        }

        throw std::runtime_error ("unknown Ogre handle: " + handle);
    }

    void World::enable (Ptr reference)
    {
        if (!reference.getRefData().isEnabled())
        {
            reference.getRefData().enable();

            if (MWRender::CellRender *render = searchRender (reference.getCell()))
            {
                render->enable (reference.getRefData().getHandle());

                if (mActiveCells.find (reference.getCell())!=mActiveCells.end() &&
                    (reference.getType()==typeid (ESMS::LiveCellRef<ESM::NPC, RefData>) ||
                    reference.getType()==typeid (ESMS::LiveCellRef<ESM::Creature, RefData>)))
                {
                    mEnvironment.mMechanicsManager->addActor (reference);
                }
            }
        }
    }

    void World::disable (Ptr reference)
    {
        if (reference.getRefData().isEnabled())
        {
            reference.getRefData().disable();

            if (MWRender::CellRender *render = searchRender (reference.getCell()))
            {
                render->disable (reference.getRefData().getHandle());

                if (mActiveCells.find (reference.getCell())!=mActiveCells.end() &&
                    (reference.getType()==typeid (ESMS::LiveCellRef<ESM::NPC, RefData>) ||
                    reference.getType()==typeid (ESMS::LiveCellRef<ESM::Creature, RefData>)))
                {
                    mEnvironment.mMechanicsManager->removeActor (reference);
                }
            }
        }
    }

    void World::advanceTime (double hours)
    {
        hours += mGlobalVariables->getFloat ("gamehour");

        setHour (hours);

        int days = hours / 24;

        if (days>0)
            mGlobalVariables->setInt ("dayspassed", days + mGlobalVariables->getInt ("dayspassed"));
    }

    void World::setHour (double hour)
    {
        if (hour<0)
            hour = 0;

        int days = hour / 24;

        hour = std::fmod (hour, 24);

        mGlobalVariables->setFloat ("gamehour", hour);

        mSkyManager->setHour (hour);

        if (days>0)
            setDay (days + mGlobalVariables->getInt ("day"));
    }

    void World::setDay (int day)
    {
        if (day<0)
            day = 0;

        int month = mGlobalVariables->getInt ("month");

        while (true)
        {
            int days = getDaysPerMonth (month);
            if (day<days)
                break;

            if (month<11)
            {
                ++month;
            }
            else
            {
                month = 0;
                mGlobalVariables->setInt ("year", mGlobalVariables->getInt ("year")+1);
            }

            day -= days;
        }

        mGlobalVariables->setInt ("day", day);
        mGlobalVariables->setInt ("month", month);

        mSkyManager->setDate (day, month);
    }

    void World::setMonth (int month)
    {
        if (month<0)
            month = 0;

        int years = month / 12;
        month = month % 12;

        int days = getDaysPerMonth (month);

        if (mGlobalVariables->getInt ("day")>=days)
            mGlobalVariables->setInt ("day", days-1);

        mGlobalVariables->setInt ("month", month);

        if (years>0)
            mGlobalVariables->setInt ("year", years+mGlobalVariables->getInt ("year"));

        mSkyManager->setDate (mGlobalVariables->getInt ("day"), month);
    }

    void World::toggleSky()
    {
        if (mSky)
        {
            mSky = false;
            mSkyManager->disable();
        }
        else
        {
            mSky = true;
            // TODO check for extorior or interior with sky.
            mSkyManager->setHour (mGlobalVariables->getFloat ("gamehour"));
            mSkyManager->setDate (mGlobalVariables->getInt ("day"),
                mGlobalVariables->getInt ("month"));
            mSkyManager->enable();
        }
    }

    int World::getMasserPhase() const
    {
        return mSkyManager->getMasserPhase();
    }

    int World::getSecundaPhase() const
    {
        return mSkyManager->getSecundaPhase();
    }

    void World::setMoonColour (bool red)
    {
        mSkyManager->setMoonColour (red);
    }

    float World::getTimeScaleFactor() const
    {
        return mGlobalVariables->getInt ("timescale");
    }

    void World::changeCell (const std::string& cellName, const ESM::Position& position)
    {
        // Load cell.
        mInteriors[cellName].loadInt (cellName, mStore, mEsm);
        Ptr::CellStore *cell = &mInteriors[cellName];

        // remove active
        CellRenderCollection::iterator active = mActiveCells.begin();

        if (active!=mActiveCells.end())
        {
            mEnvironment.mMechanicsManager->dropActors (active->first);
            active->second->destroy();
            delete active->second;
            mActiveCells.erase (active);
        }

        // register local scripts
        mLocalScripts.clear(); // FIXME won't work with exteriors
        insertInteriorScripts (*cell);

        // adjust player
        mPlayerPos->setPos (position.pos[0], position.pos[1], position.pos[2], true);
        mPlayerPos->setCell (cell);
        // TODO orientation

        // This connects the cell data with the rendering scene.
        std::pair<CellRenderCollection::iterator, bool> result =
            mActiveCells.insert (std::make_pair (cell,
            new MWRender::InteriorCellRender (*cell, mStore, mScene)));

        if (result.second)
        {
            // Load the cell and insert it into the renderer
            result.first->second->show();
        }

        // Actors
        mEnvironment.mMechanicsManager->addActor (mPlayerPos->getPlayer());
        mEnvironment.mMechanicsManager->watchActor (mPlayerPos->getPlayer());

        for (ESMS::CellRefList<ESM::Creature, RefData>::List::iterator iter (
            cell->creatures.list.begin());
            iter!=cell->creatures.list.end(); ++iter)
        {
            if (iter->mData.isEnabled())
            {
                Ptr ptr (&*iter, cell);
                mEnvironment.mMechanicsManager->addActor (ptr);
            }
        }

        for (ESMS::CellRefList<ESM::NPC, RefData>::List::iterator iter (
            cell->npcs.list.begin());
            iter!=cell->npcs.list.end(); ++iter)
        {
            if (iter->mData.isEnabled())
            {
                Ptr ptr (&*iter, cell);
                mEnvironment.mMechanicsManager->addActor (ptr);
            }
        }

        // Sky system
        if (mSky)
        {
            toggleSky();
            // TODO set weather
            toggleSky();
        }

        mCellChanged = true;
    }

    void World::markCellAsUnchanged()
    {
        mCellChanged = false;
    }

    std::string World::getFacedHandle()
    {
        std::pair<std::string, float> result = mScene.getFacedHandle();

        if (result.first.empty() ||
            result.second>getStore().gameSettings.find ("iMaxActivateDist")->i)
            return "";

        return result.first;
    }

    void World::deleteObject (Ptr ptr)
    {
        if (ptr.getRefData().getCount()>0)
        {
            ptr.getRefData().setCount (0);

            if (MWRender::CellRender *render = searchRender (ptr.getCell()))
            {
                render->deleteObject (ptr.getRefData().getHandle());
                ptr.getRefData().setHandle ("");

                if (mActiveCells.find (ptr.getCell())!=mActiveCells.end() &&
                    (ptr.getType()==typeid (ESMS::LiveCellRef<ESM::NPC, RefData>) ||
                    ptr.getType()==typeid (ESMS::LiveCellRef<ESM::Creature, RefData>)))
                {
                    mEnvironment.mMechanicsManager->removeActor (ptr);
                }
            }
        }
    }
}