#include #include "PacketScriptMemberFloat.hpp" using namespace mwmp; PacketScriptMemberFloat::PacketScriptMemberFloat(RakNet::RakPeerInterface *peer) : WorldPacket(peer) { packetID = ID_SCRIPT_MEMBER_FLOAT; } void PacketScriptMemberFloat::Object(WorldObject &worldObject, bool send) { RW(worldObject.refId, send); RW(worldObject.index, send); RW(worldObject.floatVal, send); }