version: "{build}"

branches:
    only:
        - master
        - /openmw-.*$/
        - appveyor

environment:
    matrix:
        - msvc: 2013
        - msvc: 2015

platform:
    - Win32
#   - x64

configuration:
    - Debug
#   - Release

# For the Qt, Boost, CMake, etc installs
os: Visual Studio 2015

# We want the git revision for versioning,
# so shallow clones don't work.
clone_depth: 1

cache:
    - C:\projects\openmw\deps\Bullet-2.83.7-msvc2013-win32.7z
    - C:\projects\openmw\deps\Bullet-2.83.7-msvc2013-win64.7z
    - C:\projects\openmw\deps\Bullet-2.83.7-msvc2015-win32.7z
    - C:\projects\openmw\deps\Bullet-2.83.7-msvc2015-win64.7z
    - C:\projects\openmw\deps\MyGUI-3.2.3-git-msvc2013-win32.7z
    - C:\projects\openmw\deps\MyGUI-3.2.3-git-msvc2013-win32.7z
    - C:\projects\openmw\deps\MyGUI-3.2.3-git-msvc2015-win64.7z
    - C:\projects\openmw\deps\MyGUI-3.2.3-git-msvc2015-win64.7z
    - C:\projects\openmw\deps\OSG-3.4.0-scrawl-msvc2013-win32.7z
    - C:\projects\openmw\deps\OSG-3.4.0-scrawl-msvc2013-win32.7z
    - C:\projects\openmw\deps\OSG-3.4.0-scrawl-msvc2015-win64.7z
    - C:\projects\openmw\deps\OSG-3.4.0-scrawl-msvc2015-win64.7z
    - C:\projects\openmw\deps\ffmpeg-3.0.1-dev-win32.7z
    - C:\projects\openmw\deps\ffmpeg-3.0.1-dev-win64.7z
    - C:\projects\openmw\deps\ffmpeg-3.0.1-win32.7z
    - C:\projects\openmw\deps\ffmpeg-3.0.1-win64.7z
    - C:\projects\openmw\deps\OpenAL-Soft-1.17.2.zip
    - C:\projects\openmw\deps\SDL2-2.0.4.zip

clone_folder: C:\projects\openmw

install:
    - set PATH=C:\Program Files\Git\mingw64\bin;%PATH%

before_build:
    - cmd: sh %APPVEYOR_BUILD_FOLDER%\CI\before_script.msvc.sh -u -p %PLATFORM% -v %msvc%

build_script:
    - cmd: if %PLATFORM%==Win32 set build=MSVC%msvc%_32
    - cmd: if %PLATFORM%==x64 set build=MSVC%msvc%_64
    - cmd: msbuild %build%\OpenMW.sln /t:Build /p:Configuration=%configuration% /m:2 /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"

test: off

#notifications:
#    - provider: Email
#    to:
#        -  
#    on_build_failure: true
#    on_build_status_changed: true