// // Created by koncord on 29.08.16. // #include #include "PacketClass.hpp" mwmp::PacketClass::PacketClass(RakNet::RakPeerInterface *peer) : PlayerPacket(peer) { packetID = ID_GAME_CHARCLASS; } void mwmp::PacketClass::Packet(RakNet::BitStream *bs, mwmp::BasePlayer *player, bool send) { PlayerPacket::Packet(bs, player, send); RW(player->charClass.mId, send); if (player->charClass.mId.empty()) // custom class { RW(player->charClass.mName, send); RW(player->charClass.mDescription, send); RW(player->charClass.mData, send); } }