#include "PacketGameSettings.hpp" #include using namespace mwmp; PacketGameSettings::PacketGameSettings(RakNet::RakPeerInterface *peer) : PlayerPacket(peer) { packetID = ID_GAME_SETTINGS; orderChannel = CHANNEL_SYSTEM; } void PacketGameSettings::Packet(RakNet::BitStream *bs, bool send) { PlayerPacket::Packet(bs, send); RW(player->difficulty, send); RW(player->consoleAllowed, send); RW(player->bedRestAllowed, send); RW(player->wildernessRestAllowed, send); RW(player->waitAllowed, send); RW(player->enforcedLogLevel, send); RW(player->physicsFramerate, send); }