// // Created by koncord on 03.04.17. // #include "WorldProcessor.hpp" #include "Networking.hpp" using namespace mwmp; template typename BasePacketProcessor::processors_t BasePacketProcessor::processors; void WorldProcessor::Do(WorldPacket &packet, Player &player, BaseEvent &event) { packet.Send(true); } bool WorldProcessor::Process(RakNet::Packet &packet, BaseEvent &event) noexcept { // Clear our BaseEvent before loading new data in it event.cell.blank(); event.worldObjects.clear(); event.guid = packet.guid; for (auto &processor : processors) { if (processor.first == packet.data[0]) { Player *player = Players::getPlayer(packet.guid); WorldPacket *myPacket = Networking::get().getWorldPacketController()->GetPacket(packet.data[0]); myPacket->setEvent(&event); event.isValid = true; if (!processor.second->avoidReading) myPacket->Read(); if (event.isValid) processor.second->Do(*myPacket, *player, event); else LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, "Received %s that failed integrity check and was ignored!", processor.second->strPacketID.c_str()); return true; } } return false; }