#ifndef OPENMW_ESM_CELLSTATE_H #define OPENMW_ESM_CELLSTATE_H #include "cellid.hpp" namespace ESM { class ESMReader; class ESMWriter; // format 0, saved games only /// \note Does not include references struct CellState { CellId mId; float mWaterLevel; void load (ESMReader &esm); void save (ESMWriter &esm) const; }; } #endif