#ifndef MWRENDER_TERRAINSTORAGE_H #define MWRENDER_TERRAINSTORAGE_H #include <components/terrain/storage.hpp> namespace MWRender { class TerrainStorage : public Terrain::Storage { private: virtual ESM::Land* getLand (int cellX, int cellY); virtual const ESM::LandTexture* getLandTexture(int index, short plugin); public: virtual Ogre::AxisAlignedBox getBounds(); ///< Get bounds in cell units }; } #endif