// // Created by koncord on 15.01.16. // #include #include "PacketCell.hpp" mwmp::PacketCell::PacketCell(RakNet::RakPeerInterface *peer) : BasePacket(peer) { packetID = ID_GAME_CELL; priority = IMMEDIATE_PRIORITY; reliability = RELIABLE_ORDERED; } void mwmp::PacketCell::Packet(RakNet::BitStream *bs, mwmp::BasePlayer *player, bool send) { BasePacket::Packet(bs, player, send); RW(player->GetCell()->mData.mFlags, send); RW(player->GetCell()->mCellId.mIndex.mX, send); RW(player->GetCell()->mCellId.mIndex.mY, send); RW(player->GetCell()->mName, send); }