#ifndef MWGUI_INVENTORY_ITEM_MODEL_H #define MWGUI_INVENTORY_ITEM_MODEL_H #include "itemmodel.hpp" namespace MWGui { class InventoryItemModel : public ItemModel { public: InventoryItemModel (const MWWorld::Ptr& actor); virtual ItemStack getItem (ModelIndex index); virtual ModelIndex getIndex (ItemStack item); virtual size_t getItemCount(); virtual bool onTakeItem(const MWWorld::Ptr &item, int count); virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner=false); virtual void removeItem (const ItemStack& item, size_t count); /// Move items from this model to \a otherModel. virtual MWWorld::Ptr moveItem (const ItemStack& item, size_t count, ItemModel* otherModel); virtual void update(); protected: MWWorld::Ptr mActor; private: std::vector mItems; }; } #endif