#include "merchantrepair.hpp" #include #include #include #include #include "../mwbase/world.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/actorutil.hpp" #include "../mwworld/class.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/esmstore.hpp" namespace MWGui { const int MerchantRepair::sLineHeight = 18; MerchantRepair::MerchantRepair() : WindowBase("openmw_merchantrepair.layout") { getWidget(mList, "RepairView"); getWidget(mOkButton, "OkButton"); getWidget(mGoldLabel, "PlayerGold"); mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MerchantRepair::onOkButtonClick); } void MerchantRepair::setPtr(const MWWorld::Ptr &actor) { mActor = actor; while (mList->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mList->getChildAt(0)); int currentY = 0; MWWorld::Ptr player = MWMechanics::getPlayer(); int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId); MWWorld::ContainerStore& store = player.getClass().getContainerStore(player); int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor; for (MWWorld::ContainerStoreIterator iter (store.begin(categories)); iter!=store.end(); ++iter) { if (iter->getClass().hasItemHealth(*iter)) { int maxDurability = iter->getClass().getItemMaxHealth(*iter); int durability = iter->getClass().getItemHealth(*iter); if (maxDurability == durability) continue; int basePrice = iter->getClass().getValue(*iter); float fRepairMult = MWBase::Environment::get().getWorld()->getStore().get() .find("fRepairMult")->getFloat(); float p = static_cast(std::max(1, basePrice)); float r = static_cast(std::max(1, static_cast(maxDurability / p))); int x = static_cast((maxDurability - durability) / r); x = static_cast(fRepairMult * x); int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mActor, x, true); std::string name = iter->getClass().getName(*iter) + " - " + MyGUI::utility::toString(price) + MWBase::Environment::get().getWorld()->getStore().get() .find("sgp")->getString(); MyGUI::Button* button = mList->createWidget(price <= playerGold ? "SandTextButton" : "SandTextButtonDisabled", // can't use setEnabled since that removes tooltip 0, currentY, 0, sLineHeight, MyGUI::Align::Default ); currentY += sLineHeight; button->setUserString("Price", MyGUI::utility::toString(price)); button->setUserData(MWWorld::Ptr(*iter)); button->setCaptionWithReplacing(name); button->setSize(mList->getWidth(),sLineHeight); button->eventMouseWheel += MyGUI::newDelegate(this, &MerchantRepair::onMouseWheel); button->setUserString("ToolTipType", "ItemPtr"); button->eventMouseButtonClick += MyGUI::newDelegate(this, &MerchantRepair::onRepairButtonClick); } } // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden mList->setVisibleVScroll(false); mList->setCanvasSize (MyGUI::IntSize(mList->getWidth(), std::max(mList->getHeight(), currentY))); mList->setVisibleVScroll(true); mGoldLabel->setCaptionWithReplacing("#{sGold}: " + MyGUI::utility::toString(playerGold)); } void MerchantRepair::onMouseWheel(MyGUI::Widget* _sender, int _rel) { if (mList->getViewOffset().top + _rel*0.3f > 0) mList->setViewOffset(MyGUI::IntPoint(0, 0)); else mList->setViewOffset(MyGUI::IntPoint(0, static_cast(mList->getViewOffset().top + _rel*0.3f))); } void MerchantRepair::onOpen() { center(); // Reset scrollbars mList->setViewOffset(MyGUI::IntPoint(0, 0)); } void MerchantRepair::onRepairButtonClick(MyGUI::Widget *sender) { MWWorld::Ptr player = MWMechanics::getPlayer(); int price = MyGUI::utility::parseInt(sender->getUserString("Price")); if (price > player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId)) return; // repair MWWorld::Ptr item = *sender->getUserData(); item.getCellRef().setCharge(item.getClass().getItemMaxHealth(item)); player.getClass().getContainerStore(player).restack(item); MWBase::Environment::get().getWindowManager()->playSound("Repair"); player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price, player); // add gold to NPC trading gold pool MWMechanics::CreatureStats& actorStats = mActor.getClass().getCreatureStats(mActor); actorStats.setGoldPool(actorStats.getGoldPool() + price); setPtr(mActor); } void MerchantRepair::onOkButtonClick(MyGUI::Widget *sender) { MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_MerchantRepair); } }