#ifndef OPENMW_ESM_SPELLLIST_H #define OPENMW_ESM_SPELLLIST_H #include <vector> #include <string> namespace ESM { class ESMReader; class ESMWriter; /** A list of references to spells and spell effects. This is shared between the records BSGN, NPC and RACE. */ struct SpellList { std::vector<std::string> mList; void load(ESMReader &esm); void save(ESMWriter &esm); }; } #endif