#include #include #include #include #include #include #include #include #include "engine.hpp" #if defined(_WIN32) && !defined(_CONSOLE) #include #include # if !defined(_DEBUG) # include # include # endif // For OutputDebugString #include // makes __argc and __argv available on windows #include #endif // for Ogre::macBundlePath #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE #include #endif #include "config.hpp" using namespace std; /** * \brief Parses application command line and calls \ref Cfg::ConfigurationManager * to parse configuration files. * * Results are directly written to \ref Engine class. * * \retval true - Everything goes OK * \retval false - Error */ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Cfg::ConfigurationManager& cfgMgr) { // Create a local alias for brevity namespace bpo = boost::program_options; typedef std::vector StringsVector; bpo::options_description desc("Syntax: openmw \nAllowed options"); desc.add_options() ("help", "print help message") ("version", "print version information and quit") ("data", bpo::value()->default_value(Files::PathContainer(), "data") ->multitoken(), "set data directories (later directories have higher priority)") ("data-local", bpo::value()->default_value(""), "set local data directory (highest priority)") ("resources", bpo::value()->default_value("resources"), "set resources directory") ("start", bpo::value()->default_value("Beshara"), "set initial cell") ("master", bpo::value()->default_value(StringsVector(), "") ->multitoken(), "master file(s)") ("plugin", bpo::value()->default_value(StringsVector(), "") ->multitoken(), "plugin file(s)") ("fps", boost::program_options::value()->implicit_value(true) ->default_value(false), "show fps counter") ("debug", boost::program_options::value()->implicit_value(true) ->default_value(false), "debug mode") ("nosound", boost::program_options::value()->implicit_value(true) ->default_value(false), "disable all sounds") ("script-verbose", boost::program_options::value()->implicit_value(true) ->default_value(false), "verbose script output") ("new-game", boost::program_options::value()->implicit_value(true) ->default_value(false), "activate char gen/new game mechanics") ("script-all", boost::program_options::value()->implicit_value(true) ->default_value(false), "compile all scripts (excluding dialogue scripts) at startup") ("fs-strict", boost::program_options::value()->implicit_value(true) ->default_value(false), "strict file system handling (no case folding)") ( "encoding", boost::program_options::value()-> default_value("win1252"), "Character encoding used in OpenMW game messages:\n" "\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n" "\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n" "\n\twin1252 - Western European (Latin) alphabet, used by default") ("report-focus", boost::program_options::value()->implicit_value(true) ->default_value(false), "write name of focussed object to cout") ; bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv) .options(desc).allow_unregistered().run(); bpo::variables_map variables; // Runtime options override settings from all configs bpo::store(valid_opts, variables); bpo::notify(variables); cfgMgr.readConfiguration(variables, desc); bool run = true; if (variables.count ("help")) { std::cout << desc << std::endl; run = false; } if (variables.count ("version")) { std::cout << "OpenMW version " << OPENMW_VERSION << std::endl; run = false; } if (!run) return false; // Font encoding settings std::string encoding(variables["encoding"].as()); if (encoding == "win1250") { std::cout << "Using Central and Eastern European font encoding." << std::endl; engine.setEncoding(encoding); } else if (encoding == "win1251") { std::cout << "Using Cyrillic font encoding." << std::endl; engine.setEncoding(encoding); } else { std::cout << "Using default (English) font encoding." << std::endl; engine.setEncoding("win1252"); } // directory settings engine.enableFSStrict(variables["fs-strict"].as()); Files::PathContainer dataDirs(variables["data"].as()); std::string local(variables["data-local"].as()); if (!local.empty()) { dataDirs.push_back(Files::PathContainer::value_type(local)); } if (dataDirs.empty()) { dataDirs.push_back(cfgMgr.getLocalDataPath()); } engine.setDataDirs(dataDirs); engine.setResourceDir(variables["resources"].as()); // master and plugin StringsVector master = variables["master"].as(); if (master.empty()) { std::cout << "No master file given. Assuming Morrowind.esm" << std::endl; master.push_back("Morrowind"); } if (master.size() > 1) { std::cout << "Ignoring all but the first master file (multiple master files not yet supported)." << std::endl; } engine.addMaster(master[0]); StringsVector plugin = variables["plugin"].as(); if (!plugin.empty()) { std::cout << "Ignoring plugin files (plugins not yet supported)." << std::endl; } // startup-settings engine.setCell(variables["start"].as()); engine.setNewGame(variables["new-game"].as()); // other settings engine.showFPS(variables["fps"].as()); engine.setDebugMode(variables["debug"].as()); engine.setSoundUsage(!variables["nosound"].as()); engine.setScriptsVerbosity(variables["script-verbose"].as()); engine.setCompileAll(variables["script-all"].as()); engine.setReportFocus(variables["report-focus"].as()); return true; } int main(int argc, char**argv) { #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE // set current dir to bundle path boost::filesystem::path bundlePath = boost::filesystem::path(Ogre::macBundlePath()).parent_path(); boost::filesystem::current_path(bundlePath); #endif try { Cfg::ConfigurationManager cfgMgr; OMW::Engine engine(cfgMgr); if (parseOptions(argc, argv, engine, cfgMgr)) { engine.go(); } } catch (std::exception &e) { std::cout << "\nERROR: " << e.what() << std::endl; return 1; } return 0; } // Platform specific for Windows when there is no console built into the executable. // Windows will call the WinMain function instead of main in this case, the normal // main function is then called with the __argc and __argv parameters. // In addition if it is a debug build it will redirect cout to the debug console in Visual Studio #if defined(_WIN32) && !defined(_CONSOLE) #if defined(_DEBUG) class DebugOutput : public boost::iostreams::sink { public: std::streamsize write(const char *str, std::streamsize size) { // Make a copy for null termination std::string tmp (str, size); // Write string to Visual Studio Debug output OutputDebugString (tmp.c_str ()); return size; } }; #else class Logger : public boost::iostreams::sink { public: Logger(std::ofstream &stream) : out(stream) { } std::streamsize write(const char *str, std::streamsize size) { out.write (str, size); out.flush(); return size; } private: std::ofstream &out; }; #endif int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { std::streambuf* old_rdbuf = std::cout.rdbuf (); int ret = 0; #if defined(_DEBUG) // Redirect cout to VS debug output when running in debug mode { boost::iostreams::stream_buffer sb; sb.open(DebugOutput()); #else // Redirect cout to openmw.log std::ofstream logfile ("openmw.log"); { boost::iostreams::stream_buffer sb; sb.open (Logger (logfile)); #endif std::cout.rdbuf (&sb); ret = main (__argc, __argv); std::cout.rdbuf(old_rdbuf); } return ret; } #endif