#ifndef OPENMW_ESM_DIALOGUESTATE_H #define OPENMW_ESM_DIALOGUESTATE_H #include <string> #include <vector> #include <map> namespace ESM { class ESMReader; class ESMWriter; // format 0, saved games only struct DialogueState { // must be lower case topic IDs std::vector<std::string> mKnownTopics; // must be lower case faction IDs std::map<std::string, std::map<std::string, int> > mChangedFactionReaction; void load (ESMReader &esm); void save (ESMWriter &esm) const; }; } #endif