#include "actiontalk.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwmechanics/actorutil.hpp" namespace MWWorld { ActionTalk::ActionTalk (const Ptr& actor) : Action (false, actor) {} void ActionTalk::executeImp (const Ptr& actor) { /* Start of tes3mp change (major) We need to be able to make actors start conversations with players, so reverse the check added by 4118b20608b630b8d166d060a34c1234b80e378d here */ MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Dialogue, getTarget()); /* End of tes3mp change (major) */ } }