#ifndef OPENMW_MWMECHANICS_ACTORUTIL_H
#define OPENMW_MWMECHANICS_ACTORUTIL_H

namespace MWWorld
{
    class Ptr;
}

namespace MWMechanics
{
    MWWorld::Ptr getPlayer();
    bool isPlayerInCombat();
    bool canActorMoveByZAxis(const MWWorld::Ptr& actor);
}

#endif