#ifndef OPENMW_ESM_CREATURESTATS_H #define OPENMW_ESM_CREATURESTATS_H #include #include #include #include "statstate.hpp" namespace ESM { class ESMReader; class ESMWriter; // format 0, saved games only struct CreatureStats { StatState mAttributes[8]; StatState mDynamic[3]; void load (ESMReader &esm); void save (ESMWriter &esm) const; }; } #endif