// // Created by koncord on 20.07.16. // #ifndef OPENMW_GUICONTROLLER_HPP #define OPENMW_GUICONTROLLER_HPP #include #include #include #include "GUIChat.hpp" namespace mwmp { class GUIController { public: GUIController(); ~GUIController(); void setupChat(const Settings::Manager &manager); void PrintChatMessage(std::string &msg); void setChatVisible(bool chatVisible); void ShowMessageBox(const BasePlayer::GUIMessageBox &guiMessageBox); void ShowCustomMessageBox(const BasePlayer::GUIMessageBox &guiMessageBox); void ShowInputBox(const BasePlayer::GUIMessageBox &guiMessageBox); /// Return true if any tes3mp gui element in active state bool HaveFocusedElement(); /// Returns 0 if there was no events bool pressedKey(int key); void update(float dt); private: GUIChat *mChat; int keySay; int keyChatMode; long id; bool calledMessageBox; MWGui::TextInputDialog *mInputBox; void OnInputBoxDone(MWGui::WindowBase* parWindow); //MyGUI::Widget *oldFocusWidget, *currentFocusWidget; }; } #endif //OPENMW_GUICONTROLLER_HPP