#ifndef OPENMW_MWPHYSICS_STEPPER_H #define OPENMW_MWPHYSICS_STEPPER_H #include "trace.h" class btCollisionObject; class btCollisionWorld; namespace osg { class Vec3f; } namespace MWPhysics { class Stepper { private: const btCollisionWorld *mColWorld; const btCollisionObject *mColObj; ActorTracer mTracer, mUpStepper, mDownStepper; bool mHaveMoved; public: Stepper(const btCollisionWorld *colWorld, const btCollisionObject *colObj); bool step(osg::Vec3f &position, const osg::Vec3f &toMove, float &remainingTime); }; } #endif