// // Created by koncord on 15.01.16. // #include #include "PacketPlayerCellChange.hpp" mwmp::PacketPlayerCellChange::PacketPlayerCellChange(RakNet::RakPeerInterface *peer) : PlayerPacket(peer) { packetID = ID_PLAYER_CELL_CHANGE; priority = IMMEDIATE_PRIORITY; reliability = RELIABLE_ORDERED; } void mwmp::PacketPlayerCellChange::Packet(RakNet::BitStream *bs, bool send) { PlayerPacket::Packet(bs, send); RW(player->cell.mData.mFlags, send); RW(player->cell.mData.mX, send); RW(player->cell.mData.mY, send); RW(player->cell.mName, send); }