#ifndef OPENMW_MWRENDER_VISMASK_H #define OPENMW_MWRENDER_VISMASK_H namespace MWRender { /// Node masks used for controlling visibility of game objects. enum VisMask { Mask_UpdateVisitor = 0x1, // reserved for separating UpdateVisitors from CullVisitors // child of Scene Mask_Effect = 0x2, Mask_Debug = 0x4, // top level masks Mask_Scene = 0x10, Mask_GUI = 0x20 }; } #endif