#ifndef OPENMW_PROCESSORPLAYERSHAPESHIFT_HPP #define OPENMW_PROCESSORPLAYERSHAPESHIFT_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerShapeshift : public PlayerProcessor { public: ProcessorPlayerShapeshift() { BPP_INIT(ID_PLAYER_SHAPESHIFT) } void Do(PlayerPacket &packet, Player &player) override { LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str()); packet.Send(true); Script::Call(player.getId()); } }; } #endif //OPENMW_PROCESSORPLAYERSHAPESHIFT_HPP