#include "loudness.hpp" #include #include #include #include "soundmanagerimp.hpp" namespace MWSound { void Sound_Loudness::analyzeLoudness(const std::vector< char >& data) { mQueue.insert( mQueue.end(), data.begin(), data.end() ); if (!mQueue.size()) return; int samplesPerSegment = static_cast(mSampleRate / mSamplesPerSec); int numSamples = bytesToFrames(mQueue.size(), mChannelConfig, mSampleType); int advance = framesToBytes(1, mChannelConfig, mSampleType); int segment=0; int sample=0; while (segment < numSamples/samplesPerSegment) { float sum=0; int samplesAdded = 0; while (sample < numSamples && sample < (segment+1)*samplesPerSegment) { // get sample on a scale from -1 to 1 float value = 0; if (mSampleType == SampleType_UInt8) value = ((char)(mQueue[sample*advance]^0x80))/128.f; else if (mSampleType == SampleType_Int16) { value = *reinterpret_cast(&mQueue[sample*advance]); value /= float(std::numeric_limits::max()); } else if (mSampleType == SampleType_Float32) { value = *reinterpret_cast(&mQueue[sample*advance]); value = std::max(-1.f, std::min(1.f, value)); // Float samples *should* be scaled to [-1,1] already. } sum += value*value; ++samplesAdded; ++sample; } float rms = 0; // root mean square if (samplesAdded > 0) rms = std::sqrt(sum / samplesAdded); mSamples.push_back(rms); ++segment; } mQueue.erase(mQueue.begin(), mQueue.begin() + sample*advance); } float Sound_Loudness::getLoudnessAtTime(float sec) const { if(mSamplesPerSec <= 0.0f || mSamples.empty() || sec < 0.0f) return 0.0f; size_t index = static_cast(sec * mSamplesPerSec); index = std::max(0, std::min(index, mSamples.size()-1)); return mSamples[index]; } }