#include "loadlevlist.hpp" #include "esmreader.hpp" #include "esmwriter.hpp" #include "defs.hpp" namespace ESM { void LevelledListBase::load(ESMReader &esm, bool &isDeleted) { isDeleted = false; bool hasName = false; bool hasList = false; while (esm.hasMoreSubs()) { esm.getSubName(); switch (esm.retSubName().intval) { case ESM::SREC_NAME: mId = esm.getHString(); hasName = true; break; case ESM::FourCC<'D','A','T','A'>::value: esm.getHT(mFlags); break; case ESM::FourCC<'N','N','A','M'>::value: esm.getHT(mChanceNone); break; case ESM::FourCC<'I','N','D','X'>::value: { int length = 0; esm.getHT(length); mList.resize(length); // If this levelled list was already loaded by a previous content file, // we overwrite the list. Merging lists should probably be left to external tools, // with the limited amount of information there is in the records, all merging methods // will be flawed in some way. For a proper fix the ESM format would have to be changed // to actually track list changes instead of including the whole list for every file // that does something with that list. for (size_t i = 0; i < mList.size(); i++) { LevelItem &li = mList[i]; li.mId = esm.getHNString(mRecName); esm.getHNT(li.mLevel, "INTV"); } hasList = true; break; } case ESM::SREC_DELE: esm.skipHSub(); isDeleted = true; break; default: { if (!hasList) { // Original engine ignores rest of the record, even if there are items following mList.clear(); esm.skipRecord(); } else { esm.fail("Unknown subrecord"); } break; } } } if (!hasName) esm.fail("Missing NAME subrecord"); } void LevelledListBase::save(ESMWriter &esm, bool isDeleted) const { esm.writeHNCString("NAME", mId); if (isDeleted) { esm.writeHNCString("DELE", ""); return; } esm.writeHNT("DATA", mFlags); esm.writeHNT("NNAM", mChanceNone); esm.writeHNT("INDX", mList.size()); for (std::vector::const_iterator it = mList.begin(); it != mList.end(); ++it) { esm.writeHNCString(mRecName, it->mId); esm.writeHNT("INTV", it->mLevel); } } void LevelledListBase::blank() { mFlags = 0; mChanceNone = 0; mList.clear(); } unsigned int CreatureLevList::sRecordId = REC_LEVC; unsigned int ItemLevList::sRecordId = REC_LEVI; }