#include "loadltex.hpp" namespace ESM { void LandTexture::load(ESMReader &esm) { esm.getHNT(index, "INTV"); texture = esm.getHNString("DATA"); } void LandTexture::save(ESMWriter &esm) { esm.writeHNT("INTV", index); esm.writeHNCString("DATA", texture); } }