#ifndef OPENMW_PROCESSORPLAYERINPUT_HPP #define OPENMW_PROCESSORPLAYERINPUT_HPP #include "apps/openmw/mwmp/Main.hpp" #include "../PlayerProcessor.hpp" #include "apps/openmw/mwmp/MechanicsHelper.hpp" namespace mwmp { class ProcessorPlayerInput final: public PlayerProcessor { public: ProcessorPlayerInput() { BPP_INIT(ID_PLAYER_INPUT) } virtual void Do(PlayerPacket &packet, BasePlayer *player) { //if (player != 0) // MechanicsHelper::processInteraction(player->interaction, static_cast(player)->getPtr()); } }; } #endif //OPENMW_PROCESSORPLAYERINPUT_HPP