// // Created by koncord on 31.03.17. // #ifndef OPENMW_PROCESSORPLAYERPOSITION_HPP #define OPENMW_PROCESSORPLAYERPOSITION_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerPosition : public PlayerProcessor { public: ProcessorPlayerPosition() { BPP_INIT(ID_PLAYER_POSITION) } void Do(PlayerPacket &packet, const std::shared_ptr &player) override { //DEBUG_PRINTF(strPacketID); if (!player->creatureStats.mDead) { player->sendToLoaded(&packet); } } }; } #endif //OPENMW_PROCESSORPLAYERPOSITION_HPP