#ifndef OPENMW_ESM_GMST_H
#define OPENMW_ESM_GMST_H

#include <string>

#include "variant.hpp"

namespace ESM
{

class ESMReader;
class ESMWriter;

/*
 *  Game setting
 *
 */

struct GameSetting
{
    static unsigned int sRecordId;
    /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
    static std::string getRecordType() { return "GameSetting"; }

    std::string mId;

    Variant mValue;

    void load(ESMReader &esm, bool &isDeleted);

    void save(ESMWriter &esm, bool isDeleted = false) const;

    void blank();
    ///< Set record to default state (does not touch the ID).
};

    bool operator== (const GameSetting& left, const GameSetting& right);
}
#endif