#ifndef OPENMW_COMPONENTS_DEBUG_GLDEBUG_H #define OPENMW_COMPONENTS_DEBUG_GLDEBUG_H #include namespace Debug { class EnableGLDebugOperation : public osg::GraphicsOperation { public: EnableGLDebugOperation(); virtual void operator()(osg::GraphicsContext* graphicsContext); private: OpenThreads::Mutex mMutex; }; } #endif