#ifndef OPENMW_PROCESSORPLAYERMAP_HPP #define OPENMW_PROCESSORPLAYERMAP_HPP #include "../PlayerProcessor.hpp" namespace mwmp { class ProcessorPlayerMap final: public PlayerProcessor { public: ProcessorPlayerMap() { BPP_INIT(ID_PLAYER_MAP) } void Do(PlayerPacket &packet, const std::shared_ptr &player) override { DEBUG_PRINTF(strPacketID.c_str()); // Not currently implemented // // To be dealt with later to save explored areas on local maps } }; } #endif //OPENMW_PROCESSORPLAYERMAP_HPP